What was wrong with TKR hmm?
Well here's a list in no particular order
1. Too much like an adult version of Power Rangers. They even wore suits like they were a knock off team of Voltron, they reminded me of a show called VR-Troopers. Their suits weren't color coded but for the most part the vehicles were. The cars/trucks/bikes themselves also had unique abilities instead of consistant ones like the Knight 2000, obviously no scanners and no turbo boost but they did have Domino use a SKI MODE.
2. Really bad visual effects -- Even on a cheaper budget, the effects were so rediculously bad they made Power Rangers look state of the art for its time. Not to mention that unlike the original series where recycled footage wasn't so obvious, this show recycled shots more than once per episode like when KRO fired his missiles in the K.R.O. episode and driving scenes. Some of the energy weapons and whatnot were nothing more than lens flares and off the shelf particle effect plugins. I'll say that SkyOne was decent enough to pass as believable at first, although it also was recycled footage that grew redundant as the series carried on.
3. Glen said it best -- What the hell kind of sense does it make to have 5 talking vechicles with 5 drivers who all talk at once? Everyone was competing for so much screen time that the central villains were actually put on the backburner while the over the top comedic antics of the TKR team was placed in the spotlight. The comedy was so rediculously over the top in this series that when things were supposed to be "serious" they felt in your face campy and unbelievable, especially with the delivery of punchline dialogue that made you want to groan every time you heard a pop culture reference. You were very much aware you were watching a television show instead of getting absorbed into the story.
4. Sterotypical characters. - The women have to be viewed as "hot" and not much else, the villains have to be evil for the sake of being evil, the tech geek is geeky, the leader is fearless yet also wreckless and to be a leader, you always have to have some sort of military background because that implies responsibility and toughness. It's just characters as hollow as the Power Rangers themselves. They all got placed into a mold none of them break out of. Perhaps Jennifer looking for the mystery of Michael Knight may be an exception towards "development". Let's take Duke Depalma? What do you make a black man who has muscle and an attiude? Well typically you either go with ex-boxer or ex-milary. What did they go with? Why ex-boxer and where else do we see this trend? How about Balrog from Street Fighter? Mobius on the other hand we never really knew much about but I'd like to say as far as caring about any character devlopment for a villain goes, they at least tried to create some suspense there that kept you guessing.
5. Music - awkward and uninspiring. At least the theme song tries to be somewhat dramatic but it doesn't fit the kind of energy you would expect Knight Rider to have.
6. Those damn cheesy combining bikes (Kat/Plato) that made absolutely no logical sense whatsoever, not to mention their flat red and gray color scheme. I kept thinking "Wonder bike powers activate" when they would link up just like the Wonder Twins.
7. No direction --- By the end of the first season, you see the writers are clearly run out of solid ideas so they turn to whatever they can to try and save a sinking ship --- getting Michael Knight and KITT back into the picture.
Now I'm all for bringing Michael and KITT back into a newer series but in this case they were written back in so weakly that you find out KITT has been some magical hologram (aka Shadow) the entire time and has had his CPU put into what looks like a tupperware container with lights and a very generic (yet bold) K.I.T.T. label on it.
This is what our beloved KITT has been reduced to? Uh yeah --- think I'll pass. I thought seeing the Trans Am in a dumpster was bad enough in Knight Rider 2000 and this newer explaination really didn't redeem those feelings.
Then there is Michael Knight, the big WTF? moment that ended the season. You know it would have helped if they had put FLAG correct on Michael's tombstone - Foundation of Law and Government? What the hell is that -- some sort of foreign branch of FLAG - The Foundation FOR Law and Government?
8. Poor production design - Honestly I will give them enough credit for the main "briefing room" for TKR and I don't mind the TKR emblem much either. I think those are the strengths of design but the rest just falls apart from the garage to the visual monitors and decor inside the vehicles themselves. Also you may notice those primary color buttons on some of the vehicle controls looking quite familar - Remember how I mentioned Street Fighter earlier? That's right those high-tech state of the art buttons are nothing more than arcade controls. It's very clear this show cut a lot of corners on creating a believable look but at least they had things blowing up right?
Those are just a few things that stick out to me about how bad TKR was and keep in mind this wasn't a one episode ordeal, this is visually noticed through the entire series run. (save for Michael/KITT)
These are my opinions however and are of course open to indvidual preference. You like what you like and you dislike what you choose. I choose to dislike this series based on my above observations.
=VK=
