KNIGHT RIDER VICE CITY MOD

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00000
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Post by 00000 » Tue Dec 27, 2005 3:55 am

Can someone please tell me where to find KARR in the MOD???i'm new to the forum
COoool./

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wannabegeorge
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Post by wannabegeorge » Sun Feb 19, 2006 1:52 am

Wow ... I just watched the preview at
http://fligh.simulator.free.fr/index.ph ... on&dl_id=7
and I'm in love with the retooling of the theme. Where did that come from?

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KARR_Lover
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Post by KARR_Lover » Sun Jul 16, 2006 3:47 am

I know I'm resurrecting a long dead thread here, but in my effort to find driveable Mods of KITT and KARR for my Sims 2 game I thought it necessary to dredge up this thread to show people what I'm talking about in terms of Modding KITT into a PC game.

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James_kr
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Post by James_kr » Sun Jul 16, 2006 8:05 am

I wish they made a better KITT and KARR for Midtown Maddness I like the one now but it kinda needs a working dash.
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soundguy_99
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Post by soundguy_99 » Mon Jul 17, 2006 5:27 am

Hey guys,
Awsome Mod,
Its so nice to be able call for kitt and have it appear,
Too bad He would drive up by himself instead of just appearing eh?..LOL
Anyways love the mod, but have a quick suggestion for ya. I know this is supposed to be the "knight rider"mod and everything, but is there anyway of assignng a keystoke to call for the helicoper (airwolf) to just appear. If I am not mistaken you have replaced the Tank with kitt, is there anyways of doing the same to call for a helicopter. I love the turbo boost but I end up flying and landing in another unlocked part of town trying to get back...LOL
It would be cool to call for airwolf, and fly myself back to the right section of town, and then call for kitt, and drive from there.
Again I am not quite sure how the mods work so please forgive me.
By the way you should send some pics over to Rockstar Games, You really did a awsome job, and who knows they be interested in picking up the licence to the game, or at least make their own addon for it, if theirs enough interest.
Anyways thanks again,
soundguy_99

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James_kr
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Post by James_kr » Mon Jul 17, 2006 7:28 am

heh heh its not a tank its a phoenix it must have some sort of indestructable mod on it.
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RIDER_0F_THE_KNIGHT
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Re: KNIGHT RIDER VICE CITY MOD

Post by RIDER_0F_THE_KNIGHT » Sun Jul 20, 2008 5:07 pm

HEY I LOVE THE MOD. IT WORKS GREAT. EXCEPT FOR 1 THING. I CANT SPAWN K.A.R.R. WATS WRONG? PLEASE HELP! AND ONE MORE THING HOW DO I TURBO BOOST? :karr: :kitt: :spmgo: :kittspin: :skar: :kittconv2:

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PHOENIXZERO
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Re: KNIGHT RIDER VICE CITY MOD

Post by PHOENIXZERO » Mon Jul 21, 2008 1:16 am

Wow, another topic brought back from oblivion....

I'm sure "Turbo Boost" is done the same was as jumping since IIRC the car used for the mod was the parked Taxi in Kaufman Cabs. I never played the PC version though, I just remember reading about the mod and that was the car used as a replacement... Maybe that changed? *Shrugs*
The new and again improved evil's advertisement is currently too long and too badass to display here. But let's just say that with now 50% more evil, this **** is great! :twisted: :skar:

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