3D Goliath

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Re: 3D Goliath

Post by msKEN » Sat Mar 15, 2008 1:12 pm

Goliath is finnished, and KITT needs some more work like t-tops and upper console. I have some videos coming soon. :)
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Re: 3D Goliath

Post by K2007 » Sun Mar 16, 2008 8:21 pm

PICTURES PICTURES PICTURES PICTURES!!! THEY'RE FASTER!!!
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Re: 3D Goliath

Post by msKEN » Sat Mar 29, 2008 11:48 pm

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Re: 3D Goliath

Post by K2007 » Sun Mar 30, 2008 8:58 am

*oogle oogle drool drool* Swicked ride...
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Re: 3D Goliath

Post by cajunknight0153 » Wed Apr 02, 2008 1:28 pm

i can't find any websites about this new knight rider video game. if anyone knows of any, let me know, cuz i tried typing in the website shown on the picture but there is no such site, like it doesn't exist. so please let me know if there are any sites besides this forum that are for and about the new knight rider video game

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Re: 3D Goliath

Post by GarthKnight08 » Wed Apr 02, 2008 2:04 pm

You should have somebody convert Goliath for GTA San Andreas
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Re: 3D Goliath

Post by cajunknight0153 » Wed Apr 02, 2008 5:11 pm

if im not mistakin, i think Goliath is already in San Andreas

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Re: 3D Goliath

Post by GarthKnight08 » Wed Apr 02, 2008 6:14 pm

cajunknight0153 wrote:if im not mistakin, i think Goliath is already in San Andreas
I know but this model is alot better by far!
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Re: 3D Goliath

Post by cajunknight0153 » Wed Apr 02, 2008 8:44 pm

ook i havent really seen it yet cuz i havent played it yet cuz my cd drive is messed up on my computer

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Re: 3D Goliath

Post by msKEN » Fri Apr 04, 2008 6:33 am

These models would be more suited for GTA 4 as they are pretty high in detail, KITT is about 21k in polygons and Goliath is about 23k. I did Level of Detail for each model so KITT in his simplest form is 6k and Goliath is 7k. I used bump and normal maps for details such as nuts and bolts and some of KITT's body lines and such use bump mapping as well. It also gives interior carpet a textured look. I used specular maps and reflection maps as well, stuff that GTA 4 will definitely be supporting. I'm going to be making the Flag Semi soon too based on the later seasons with the sleeper. I know one was made for GTA already but I like more detail.

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Re: 3D Goliath

Post by GarthKnight08 » Fri Apr 04, 2008 10:42 am

msKEN wrote:These models would be more suited for GTA 4 as they are pretty high in detail, KITT is about 21k in polygons and Goliath is about 23k. I did Level of Detail for each model so KITT in his simplest form is 6k and Goliath is 7k. I used bump and normal maps for details such as nuts and bolts and some of KITT's body lines and such use bump mapping as well. It also gives interior carpet a textured look. I used specular maps and reflection maps as well, stuff that GTA 4 will definitely be supporting. I'm going to be making the Flag Semi soon too based on the later seasons with the sleeper. I know one was made for GTA already but I like more detail.
It would work fine in GTA SA if you had a decent machine, i dont think we'll see GTA IV for awhile on PC. Besides GTA SA was perfect for Knight Rider being set in California & Nevada. Wouldnt hurt to try would it?
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Re: 3D Goliath

Post by DavidKnight » Thu May 29, 2008 2:31 pm

Ken, is there any news about your game? Maybe a video or something? :)

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Re: 3D Goliath

Post by K2007 » Thu May 29, 2008 3:48 pm

oooo....it's getting better.....This is going to be something to brag about MAJOR when it's done, dude!!!!!
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Re: 3D Goliath

Post by msKEN » Sun Jun 15, 2008 8:28 pm

Just an update for those who have been asking.... I'm still working on KITT.

Image

Image

Image

Image

I'm getting ready to start doing some character modeling soon, then I will start on the flag semi.
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Re: 3D Goliath

Post by DavidKnight » Mon Jun 16, 2008 9:07 am

Amazing process. Keep up the awesome work! :dash: :kitt:

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Re: 3D Goliath

Post by cajunknight0153 » Mon Jun 16, 2008 5:29 pm

is there a website for the new knight rider game? if so, whats the url?

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Re: 3D Goliath

Post by msKEN » Mon Jun 16, 2008 9:17 pm

Not yet on the website. The old site is still up here though but it hasn't been updated in AGES.

http://www.unleadedgames.com/knightrider/
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Re: 3D Goliath

Post by ki20 » Tue Sep 09, 2008 7:20 am

hey the mod looks great i think you should put up a site let people know it will draw in alot of intrest and your kitt mod looks great but theres somthing not right with the wheels and are you going to do spm model plus animation :good: :good: :kitt:

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Re: 3D Goliath

Post by msKEN » Wed Sep 10, 2008 11:59 pm

ki20 wrote: theres somthing not right with the wheels and are you going to do spm model plus animation :good: :good: :kitt:
What is wrong with the wheels? I modeled the rims from actual 15 inch turbo casts so if you see something horridly off please let me know so I can correct it. Thanks for the comments! Some big stuff will be coming soon regarding the game, I've just been side tracked with other projects/events.
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Re: 3D Goliath

Post by ki20 » Thu Sep 11, 2008 3:51 am

no there's nothing wrong with the rims there awesome it, the tyres it might be that its not textured yet any way can you show me some more pictures and are then any betas to download oh and didnt kitt only have 2 sets of fog lights not 3

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Re: 3D Goliath

Post by cajunknight0153 » Thu Sep 11, 2008 9:20 am

no it was 3

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Re: 3D Goliath

Post by KITTfan » Thu Sep 11, 2008 10:50 am

Great work!
One thing though I noticed, the top edge of the windshield goes a bit too high and the T-tops begin right from the windshield, there should be narrow area of solid metal between the T-tops and the windshield.
Perhaps the attached image from a red car shows better what I mean.
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Re: 3D Goliath

Post by msKEN » Thu Sep 11, 2008 1:11 pm

KITTfan wrote:Great work!
One thing though I noticed, the top edge of the windshield goes a bit too high and the T-tops begin right from the windshield, there should be narrow area of solid metal between the T-tops and the windshield.
Perhaps the attached image from a red car shows better what I mean.
Thanks! So far I know the following....

1.) I might need to rework the tires
2.) The windshield/t-top is not proportion right
3.) The side molding on the door has a downward slope
4.) The placement of the fog lights needs to be more accurate

If anyone notices anything else please let me know! Thanks everyone!
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Re: 3D Goliath

Post by ki20 » Mon Sep 15, 2008 6:19 am

can i maybe look at a beta?

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Re: 3D Goliath

Post by K2007 » Sun Sep 28, 2008 2:23 pm

If I were you and I had the diligence to go through with all this...I would end up completely remaking the T-Am. Sleeker, more long than tall, better rims (not that Kitt's were bad), a wicked-awesome air scoop, etc.

Plus, Kitt would speak German :D
McKurra: Read it, Karr.
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