KNIGHT RIDER GTA SAN ANDREAS MOD game

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Knight Racer
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Post by Knight Racer » Thu Dec 15, 2005 6:56 pm

Looks good KRVC.I'll try to get started on season 4 kitt for your team to convert soon.I had to build a season 4 lower console in photoshop because of all the bad angle shots in the show.I have a few upper console shots.402 pics of kitt to sift through for the best ones.I also need get some good angle shots for the front nose because a season 1 nose is very different then a season 4.

Where is the scanner?

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Post by blazevski » Fri Dec 16, 2005 9:52 am

Findaly... I was trying to register for 2 months but I had no luck. Now I am here.

I just have a question. wasnt kitt cabrio in season 4??? I still remember a part where knight got new kitt and didnt wanted to push the button cous he wasnt shure w00t will happen. than at the end he did it and kitt has hidded the roof :o

PS: If I can help with any models I would realy like to. I allready made kift but cous am beginner it doasnt look like kift t all :D

and pleas forgive me for my english... its bad :oops:

-Agent fo life-

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Post by Knight Racer » Tue Dec 27, 2005 10:23 pm

I just want to let you guys know that work on season 4 kitt has begun.I have had some problems getting accurate shots of how the season 4 front nose of kitt has been changed but I have hundreds of good shots of kitt to help knightfann with and from there its just playing with the size of pods,the dash configuration and a few other things that I need to accuratly nitpick.From there its just a quick haul over to KRVC's team and we should have kitt ready for release soon.

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Post by ReddawgKnight » Fri Dec 30, 2005 6:23 am

hey racer get in touch with me through msn or yahoo so you can hook me up with all your pictures and stuff...i have been having alot of problems with my computer recently in the last month...but its finally fixed after spending about $330.00 on a new 200 Gig Hard Drive,and a new copy of win xp home edition...some other good news is that erik said hes gonna make another kitt but this time in 3DS Max..cheers and happy new years

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Post by Knight Racer » Sun Jan 01, 2006 8:44 am

No problem.I'll speak to you through the messenger.We can work the exact terms and conditions of my particapation.

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Post by krvc » Mon Jan 02, 2006 8:08 am

It is finally so far... the Knight Rider Mod v0.2BETA is on-line one. It planned everything a bischen longer lasted than uerspruenglich, but I can say you, who found v0.1 already mad, that becomes v0.2 LOVE! There are many mad new extras, functions and vehicles. An exact (illustrated) description which exactly is found of everything, mornings to follow, exactly the same as an explanation from me why there so for a long time lasted (had good bases). The Download is berreits on MY SIDE (http://www.seiteâlle.tk) (the side is worthwhile itself to clean-watch at all times) and on OUR OFFICIAL MOD TEAM PAGE (http://www.gtaknightridermods.tk) ON-line ONES!!! When the Download on GTA - Action (http://www.gta action.com) on-line goes lies in the hand of the Admins the PAGE. Mod was sent berreits to Spyfan. Now much fun with the V0.2BETA of the GTA San Andreas Knight Rider Mod

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Post by kupse1 » Wed Jan 04, 2006 2:31 pm

krvc wrote:It is finally so far... the Knight Rider Mod v0.2BETA is on-line one. It planned everything a bischen longer lasted than uerspruenglich, but I can say you, who found v0.1 already mad, that becomes v0.2 LOVE! There are many mad new extras, functions and vehicles. An exact (illustrated) description which exactly is found of everything, mornings to follow, exactly the same as an explanation from me why there so for a long time lasted (had good bases). The Download is berreits on MY SIDE (http://www.seiteâlle.tk) (the side is worthwhile itself to clean-watch at all times) and on OUR OFFICIAL MOD TEAM PAGE (http://www.gtaknightridermods.tk) ON-line ONES!!! When the Download on GTA - Action (http://www.gta action.com) on-line goes lies in the hand of the Admins the PAGE. Mod was sent berreits to Spyfan. Now much fun with the V0.2BETA of the GTA San Andreas Knight Rider Mod

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Translate to inglish pleas

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Post by kupse1 » Wed Jan 04, 2006 2:36 pm

krvc wrote:It is finally so far... the Knight Rider Mod v0.2BETA is on-line one. It planned everything a bischen longer lasted than uerspruenglich, but I can say you, who found v0.1 already mad, that becomes v0.2 LOVE! There are many mad new extras, functions and vehicles. An exact (illustrated) description which exactly is found of everything, mornings to follow, exactly the same as an explanation from me why there so for a long time lasted (had good bases). The Download is berreits on MY SIDE (http://www.seiteâlle.tk) (the side is worthwhile itself to clean-watch at all times) and on OUR OFFICIAL MOD TEAM PAGE (http://www.gtaknightridermods.tk) ON-line ONES!!! When the Download on GTA - Action (http://www.gta action.com) on-line goes lies in the hand of the Admins the PAGE. Mod was sent berreits to Spyfan. Now much fun with the V0.2BETA of the GTA San Andreas Knight Rider Mod

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pleas translate to inglish pleas

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krvc
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Post by krvc » Thu Jan 12, 2006 9:57 am

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Already on download the final version of this kitt model at the web on my sig, (gtaknightridermods.tk)

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Knight Racer
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Post by Knight Racer » Tue Jan 17, 2006 8:46 pm

I worked very hard to bring you this.It's a great season 4 kitt skin for his v5 kitt from vice city.It was converted by Kell and Opusdream.Thanks guys.

This should tide you guys over until Knightfan releases his car we've been working on.

http://www.megaupload.com/?d=0I98KLRA

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ReddawgKnight
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Post by ReddawgKnight » Tue Jan 17, 2006 8:52 pm

sweet

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Post by Knight Racer » Wed Jan 18, 2006 7:20 am

Thanks! it took alot of hard work to make that happen.I have about 50 files of upgrades to this car.As I have always thought there is always room for improvement.The best way to see this car is to leave this grey/black look on until the game goes to night time then have a cars headlights point to the side of kitt.This brings out the hubcaps and side more.

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Post by James_kr » Wed Jan 18, 2006 10:28 pm

i am having a problem with the mod for SA when I have added it in and followed the instructions on the first page of this forum I boot SA up and the loading just stops half way has anybody else had this problem or know what to do I really want to know how to put Kitt into the game.
K.I.T.T: "Dog go away"

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Post by pr3d4t0r » Mon Feb 13, 2006 12:14 pm

Can anyone tell me, how can I start the KR mission?
And how can I find SAMI? That isn't on the map...

Or can anyone give me a description of this mod usage?

And I have a bug: sometimes when i want to get off from KITT than i can't, and after the car doesn't move! Only the sky mod works after...

PLS HELP ME! :shock:

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Post by ReddawgKnight » Mon Feb 13, 2006 12:20 pm

your best off just dowloading the car itself...cuz the mod is really buggy from what i can understand

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Post by pr3d4t0r » Mon Feb 13, 2006 1:19 pm

What?

Excuse me for my little english language.

I saw the pictures, KITT speak to michael, give him orders. How can i turn it on?

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Post by ryytel » Tue Feb 14, 2006 2:50 pm

This mod is awesome but it would be better if it wouldnt be so messed up the game is more different i mean it could be only a kitt and karr will be there then some other extras turbo boost ski mode and some cheats then im sure there will be no bugs well there could be one but the mod will be better then but the mod himself now is very cool nice job:D
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Post by KRFAN » Tue Feb 14, 2006 6:51 pm

no way gta 6 should be gta kr on its own
for ps3 :)

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Post by JJSoCrazy » Wed Feb 15, 2006 5:20 pm

When is the moving scanner going to be available?
Thanks!

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krvc
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Post by krvc » Sat Apr 22, 2006 10:44 pm

never. The team slip because of inactivity. New team making the mod at

http://www.krmods.co.nr/

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Post by nikolaus1 » Tue Apr 25, 2006 12:06 pm

krvc
This file downloads slowly from rapidshare.de. Here is a new mirror for download karrSA.rar

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Post by ryytel » Mon May 01, 2006 5:20 am

Image

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Upload Gif with PicTiger

I fixed some textures i'm trying to make textures more better but i cannot release the car without permission
Knight Rider "Trust Doesnt Rust"

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Post by ryytel » Mon May 01, 2006 5:22 am

It's the same K.I.T.T. that Knight Racer made but i changed the textures by the way knight racer the car you made was absolutly fantastic, and still it is
Knight Rider "Trust Doesnt Rust"

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Post by ryytel » Mon May 01, 2006 2:23 pm

krvc wrote:now the video is at google video too:

http://video.google.com/videoplay?docid ... ble%3Atrue

new michael update.New jacket texture, new hair and new strap

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Can you tell me who modified the textures, looks like my owm made skar textures anyway can you upload it somewhere

hope you like the season 3 kitt i fixed with textures, thank knight racer for the car
Knight Rider "Trust Doesnt Rust"

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Tony : Go ahead.

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Post by Knight Racer » Mon May 01, 2006 7:53 pm

Your welcome,I couldn't have done it without a big help from KRVC and Knightfan.Wanna work on it more together?Email me what you have so far.knightracer2000@verizon.net

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