New KITT-mesh for games

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knightfan40
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New KITT-mesh for games

Post by knightfan40 » Sat Aug 30, 2008 9:34 am

Four years after ver. 3 of KITT for Vice City (version 5 of KITT), I've got great news!

The year 2008 was a real Knight Rider year for me. On the 31st of May the Dutch Knight Rider meeting was organised, and on the 13th of July, me, Ben_Knight and Joao had a real KITT movie day with Joao's KITT! And, in between, a lot of KR-chat and watching episodes of the first two seasons. So I wasn't really surprised that the same feeling came upon me as the one I experienced four years ago....
And yes, I started with a new version of KITT, again from scratch. My intention was to create a version of KITT for GTA:SA, but the mesh can be used for other games as well, of course (Vice City, NFS...).
Because I lack the time to convert my mesh to the formats for all these games, I'll ask you for help! Once the mesh is finished (Zmodeler), some of you can perhaps convert it to a working version for the game you would like!

At the moment, KITT is far from finished, but I'll give him all the spare time I've got.
Keep on checking this topic for updates!

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Sky_Blue_Civic
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Re: New KITT-mesh for games

Post by Sky_Blue_Civic » Sun Aug 31, 2008 1:06 am

These are pretty neat! :good: Can't wait to see the final results! :D
Congratulations!By reading this signature,KITT's AWESOMENESS has increased by ONE POINT!
So far KITT's power level is OVER 9,000!!!!
Petition #9

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Re: New KITT-mesh for games

Post by HungarianKnight » Sun Aug 31, 2008 10:02 am

Sweet!

Can you import it to 3D Studio Max once it's finished?

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Re: New KITT-mesh for games

Post by Knight Racer » Sun Aug 31, 2008 11:26 pm

I haven't played vice city in so long but i do rememebr that kitt as being the best one i've played in vice city.Great work knightfan!

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Re: New KITT-mesh for games

Post by knightfan40 » Mon Sep 01, 2008 2:39 pm

An update.... the nose is finished now.
What do you guys think of it?

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Yes, Zmodeler also has a 3ds-filter, so importing in 3dsMax shouldn't be a problem ;)

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Re: New KITT-mesh for games

Post by Knight Racer » Tue Sep 02, 2008 8:21 am

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the first image needs to have the red line on the hood i marked start closer from the end point of the hood closer to where the left door mirror starts.The cowl enduction needs to be a bit wider and more to the left side of the car.If you bring me a few more shots i can help out from the side of the car the front nose of the car and the back.Give me some straight views 1 dimension.

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Re: New KITT-mesh for games

Post by weeezl » Tue Sep 02, 2008 10:15 am

Cool Model! :good:

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Re: New KITT-mesh for games

Post by Knight Racer » Wed Sep 03, 2008 9:06 am

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Re: New KITT-mesh for games

Post by knightfan40 » Fri Sep 05, 2008 9:51 am

Thanx for your advice

Knight Racer, I think the problems you encountered in the lines of the car are due to wrong perspective views from Zmodeler. I included straight top and side views with this post.

Currently, I am working on the interior, including the PMD seats and the dash. As soon as it is worth-seeing I'll post some pics of it ;)

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Re: New KITT-mesh for games

Post by Knight Racer » Fri Sep 05, 2008 10:51 am

This might help for the side view

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and this for the nose

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Re: New KITT-mesh for games

Post by Knight Racer » Fri Sep 05, 2008 11:51 am

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Re: New KITT-mesh for games

Post by Tobie » Sun Sep 14, 2008 6:45 pm

heres some image planes if anyone needs help.

theyre 82 pontiac firebird trans am blueptints

tob :good:
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