ALL KR game CAR cheats are up on m site now !!!

Archive for discussions from 2003. Please post new discussions in the appropriate forum.

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K.I.T.T
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Post by K.I.T.T » Tue Jul 22, 2003 12:31 pm

You make back up copys, which the readme SHOULD say! If not reinstall the game again.

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dragonball1957
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Post by dragonball1957 » Thu Jul 24, 2003 5:37 pm

yea . it is in the readme . i even placed original defaults in ALL of the zip files for backup so u should have to worry about installing it all back .

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dragonball1957
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Post by dragonball1957 » Sat Sep 06, 2003 5:35 am

added super kitt file on my site for the game



Still a bit buggy ... I just thought anyone would like to try it

DONT install it untill you back up the Application.ini , vechicle folder, and sound folder first!!

folders . u can uninstal it but i didnt make a Recover exe yet

http://www.geocities.com/dragonball1985

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K.I.T.T
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Post by K.I.T.T » Sat Sep 06, 2003 11:03 am

ok super KITT???? care to explain what it does?

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dragonball1957
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Post by dragonball1957 » Sat Sep 06, 2003 12:00 pm

1 . New Sounds for Super Pursuit Mode , Turbo boost




2 . Turbo boost lands with the Front of the car point down like the show instead of landing with the back like an air plane.

Also if you Turbo boost from a large hill , KITT will perfectly align automatically
to land on all 4 wheels .



3 . Max Speed for KITT's Normal Mode is 164 MPH
Max Speed for Super Pursuit Mode is 232 MPH
You also Have SPM On all Levels

(Note: the game normaly limits you max at 224 but I some how managed get to at least 232 .
I hope to figure how to reach 300MPH+ like the show , but this is close enough.)

4 . You can Now PowerSlide if you want . Almost like a quick turn around , or U-Turn like the show . Try it after a full speed Turbo boost to see what I mean !!


5. Acceleration has increased but not too much . if i added anymore it would of throw SPM and other stuff out of wack . It would add on in a bad way .

6. I created a little downforce for the car so you can at least turn some corners going at 232 MPH . But hitting a large bump still may flip you. but once u get the hang of it and mangage to stay on the road most of the time , it will be perfect . Im still working on the little "shaky problems" . Had to balance the car but at the same time give it more downforce . Turbo boost had to be increased because of this since the car had more wieght
and no longer went as high .


Copy and paste the links into a new browser for them to work

http://www.geocities.com/dragonball1957/superkitt.zip

or

http://www.geocities.com/dragonball1985 ... erkitt.zip

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