[WIP][IV]GTA IV Knight Rider Mod

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knightprowl
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[WIP][IV]GTA IV Knight Rider Mod

Post by knightprowl » Wed Mar 04, 2009 2:25 am

Hello, my name is KnightProwl, or KP if you prefer, today i would like to announce a new mod that is currently being worked on, the GTA IV Knight Rider mod, this mod will be similar to the GTA SA Knight Rider mod, but, my mod will only be based on the orginial series, meaning it will only contain the main actors and vehicles from the orginial series, also, when i first decided to make this, i wanted just a KITT addon with his functions for GTA IV, but now, ive decided to go ahead and make this a mod, instead of just an addon, so here is the list of all of the contents of this mod, i hope that you all will be willing to help, as i will explane in full details what it is that i want to do, so here is the lists of contents and help wanted...

Contact Information:
if anyone wants or is willing to help, plz add me to MSN, my MSN is darkknightmodder@hotmail.com, thanks..

Credits(subject to change):
KnightProwl - Leader, Textures, and Misc
Ferna_22 - Scripting(For Now)
Hergonan - Scripting(Soon)
Rappo -Scriping(Soon)

Planned features include

K.I.T.T. (Knight Industries Two-Thousand) with:
Molecular Bonded Shell - Almost indestructible
Pyroclastic Lamination - Fireproof Body
Turbo Boost - Allows KITT to jump
Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
High Traction Drop Downs - Hydraulic Suspension
Traction Spikes - Allows KITT to travel up steep inclines
Microwave Jammer - Allows KITT to stop cars
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Fire Extinguisher
Interior Oxygenator
Ski Mode - Allows KITT to drive on two wheels
Emergency Braking System
Convertible Roof
Hydroplane - Allows KITT to drive on water

K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Interior Oxygenator
Ski Mode

The FLAG Semi (Mobile Command Center) with:
Molecular Bonded Shell - Almost indestructible
Auto Cruise and Normal Cruise
Rotational Door - a door-like ramp on the back of the Semi to allow KITT to drive up and into the trailer of the Semi, while moving or parked, and able to back out of the Semi while moving or parked, can also be used to escape your wanted level and or police

Michael Knight Ped/Player

and here is the list of stuff to be replaced for the mod...

Vehicles:

K.I.T.T. (Knight Industries Two-Thousand) - Ruiner

K.A.R.R. (Knight Automated Roving Robot) - Primo

The FLAG Semi - Benson

Niko Bellic - Michael Knight

Other Info and Keys to use:

Have niko setup to be the Michael Knight ped, the ped is the m_y_swordswallow, and the ID is 121, just have it to where niko can become the Michael Knight ped by typeing in 65 or MK into the cellphone, then, to deactivate, just call or retype 65 or MK into the cell phone to return to normal

To make the FLAG Semi appear and drive near the player, type 3524 or FLAG into your cellphone and call, the flag semi will appear with its rotational door lowing or completely down to enter it, you can also use it to escape from the police, just drive up and into the FLAG Semi and wait for the wanted level to dissapear, and then call FLAG and the rotational door on the FLAG semi will open and lower down, allowing you to leave and to carry on with your game

the sounds in the RAR are to be used for the Voice Modulator and some of the Features that requires them, if possible, just make the sound for a new folder in the GTA IV main directory, have the sounds in a folder called 'sounds', and have them linked back to the code from the sounds folder

INI Default Keypresses (please make compatible with Numpad Keypresses)

Turbo Boost - shift
Auto Cruise - 1
Pursuit Mode - .
Super Pursuit Mode - 0
Smoke Screen - 4
Retro Rockets - -
Flame Thrower - 2
Rear Rocket Launcher - *
High Traction Drop Downs - /
Traction Spikes - 6
Microwave Jammer - 3
Deflatable Tires and Re-Inflatable tires - 8
T-Top - T
Ejector Seat - Exit Vehicle
Fire Extinguisher - 7
Ski Mode - S
Emergency Braking System - Handbrake and Brake
Convertible Roof - C
Hydroplane - 5

Features in Detail:

Molecular Bonded Shell - makes KITT fully indestructible from everything, with no scratches, dents, or anything, making KITT look brand new all the time

Pyroclastic Lamination - makes KITT fully fireproof from any kind of fire or flame

Auto Cruise - allows KITT to drive on his own to a location marked on the map, or to the player if needed

Pursuit Mode - drive between 150MPH and 250MPH with Emergency Braking System

Super Pursuit Mode - drive between 250MPH and 350MPH with Emergency Braking System

Turbo Boost - will let KITT go upto a height of 100 feet in the air without hitting a ramp or obsticle, just press the button and you automaticly go into the air, the faster you go, the longer you jump, the slower, the higher you jump

Smoke Screen - just makes smoke at the back of KITT for as long as the button is held

Retro Rockets - makes KITT rocket boost to 400MPH for a maximum of 10 secs, no longer then 10 secs

Flame Thrower - just makes fire shoot from the back of KITT as long as the button is held

Rear Rocket Launcher - just make a rocket come out ever 5 secs from the back of KITT as long as the button is held

High Traction Drop Downs - just makes KITT have some better control with going on offroad or driving on steap hills

Traction Spikes - lets KITT drive up hills and mountains with better traction to keep KITT from sliding

Microwave Jammer - allows KITT to stop cars, make there wheels lock up and automaticly come to a stop and not able to move again

Deflatable Tires and Re-Inflatable tires - just lets KITT deflate and re-inflate his tires

T-Top - just allows KITT to remove the Ttops from the roof and leave the roof open untill button is pressed again

Ejector Seat - just lets you be ejected from the car through the roof at a height of 50 feet, while going atleast 30MPH

Fire Extinguisher - allows KITT to remove all fires with the key press

Ski Mode - allows KITT to drive on 2 wheels, eather the left side wheels or right side wheels, eather one

Emergency Braking System - allows KITT to stop automaticly when pressing the buttons

Convertable Roof - allows KITT to become covertable, it will remove the Ttops, roof and door windows for a nice cruise, press the button again to exit Convertable Mode

HydroPlane - allows KITT to drive on water, just like in SA, by pressing a key

Help Wanted:
Vehicles Modeler/Modder - people who can make/convert KITT, KARR, and The FLAG Semi to GTA IV once tools are out, and possibly improve all of them to make them look more realistic like GTA IV cars, ect..
Scripter/Coder - people who can make all of the features that are listed for KITT, KARR, and The Flag Semi as possible if my scripters cannot, and as we are limited on doing so, we cannot have all i dont think, but as many as there is possible, ect..
Texture Artist - people who can make better textures for KITT, KARR, FLAG Semi or w/e we need in HD quality, ect..
Effects/Misc - people who can make KITT and KARR scanners for the correct vehicles, make The FLAG Semi computers/controls acctually have lights, screens, and more, ect..
Others - addons to make the mod more realistic and more worth the download...

Saiyaman
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by Saiyaman » Wed Mar 04, 2009 4:25 am

Hey KP, good luck.

knightprowl
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by knightprowl » Wed Mar 04, 2009 9:32 am

hey, thanks for the comments :), yeah im hopeing to get this mod done, if it is someday, it will be a good one, so expect a video preview sometime today or tomorrow, once i get some codes from the coder thats helping atm, anyways, thanks again guys, peace

KP

cajunknight0153
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What year did the original Knight Rider start: 0
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by cajunknight0153 » Fri Mar 06, 2009 3:27 pm

what about KI3T?
nevermind, i just read the top

knightprowl
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by knightprowl » Fri Mar 06, 2009 10:17 pm

hey guys, i have some bad news, didnt get time to make the movie, nor is the features any good, so im gonna get my main coder, hergonan to help, he said he would once he finishes his GTA IV taxi mod, then i hope to get some results within the next month, so ill keep check on comments and all that, but im not really active here, so find me on GTA Forums, anyways ttyl guys, peace

KP

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weeezl
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Posts: 1346
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What year did the original Knight Rider start: 0
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by weeezl » Sun Mar 08, 2009 7:01 pm

Will be interesting to see, just got GTA IV on pc for the purpose of mods.

knightprowl
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Re: [WIP][IV]GTA IV Knight Rider Mod

Post by knightprowl » Mon Mar 09, 2009 11:39 pm

hey weeezl, thanks for the comment and the support, yeah, the mod is gonna take some time, im still waiting for my coder to start all the functions, and still got my friend looking for a modeler, he says his friend would help, so im still waiting for his reply on that, but anyways, here is an update to that text, as idk how to edit my damn posts xD, anyways, here is the FINAL info and stuff, and remember, once i get all that coding done, ill repost whats gonna be in the readme for the mod, anyways, here we go...

Planned features include (Togglables Included)

K.I.T.T. (Knight Industries Two-Thousand) with:
Molecular Bonded Shell - Almost indestructible
Pyroclastic Lamination - Fireproof Body
Turbo Boost - Allows KITT to jump
Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode (Togglable)
Voice Modulator
Smoke Screen (Togglable)
Retro Rockets (Rocket Booster)
Flame Thrower (Togglable)
Rear Rocket Launcher (Togglable)
High Traction Drop Downs - Hydraulic Suspension (Togglable)
Traction Spikes - Allows KITT to travel up steep inclines (Togglable)
Microwave Jammer - Allows KITT to stop cars
Infrared Mode (Togglable)
Deflatable Tires and Re-Inflatable tires (Togglable)
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Fire Extinguisher (Togglable)
Interior Oxygenator (Togglable)
Ski Mode - Allows KITT to drive on two wheels (Togglable)
Emergency Braking System
Convertible Roof
Hydroplane - Allows KITT to drive on water (Togglable)

K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode (Togglable)
Voice Modulator
Smoke Screen (Togglable)
Retro Rockets (Rocket Booster)
Flame Thrower (Togglable)
Rear Rocket Launcher (Togglable)
Infrared Mode (Togglable)
Deflatable Tires and Re-Inflatable tires (Togglable)
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Interior Oxygenator (Togglable)
Ski Mode (Togglable)

The FLAG Semi (Mobile Command Center) with:
Molecular Bonded Shell - Almost indestructible
Auto Cruise and Normal Cruise (Togglable)
Rotational Door - a door-like ramp on the back of the Semi to allow KITT to drive up and into the trailer of the Semi, while moving or parked, and able to back out of the Semi while moving or parked, can also be used to escape your wanted level and or police (Togglable)

Goliath With:
Molecular Bonded Shell

Michael Knight Ped/Player

Garth Knight Ped

and here is the list of stuff to be replaced for the mod...

Vehicles:

K.I.T.T. (Knight Industries Two-Thousand) - Ruiner

K.A.R.R. (Knight Automated Roving Robot) - Primo

The FLAG Semi - Benson

Goliath - Mule

Niko Bellic - Michael Knight

Other Info and Keys to use:

KITT scanner information:
have atleast 8 red lights moving left to right across the front of the car in between the headlights, have these 8 red lights always on with the scanner.mp3 playing when you press the key for the scanner sound, only while in KITT

KARR scanner information:
have atleast 8 yellow lights moving left to right across the front of the car in between the headlights, have these 8 yellow lights always on with the KARRscanner.mp3 playing when you press the key for the scanner sound, only while in KARR

Have niko setup to be the Michael Knight ped, the ped is the m_y_swordswallow, and the ID is 121, just have it to where niko can become the Michael Knight ped by typeing in 65 or MK into the cellphone, then, to deactivate, just call or retype 65 or MK into the cell phone to return to normal

To make the FLAG Semi appear and drive near the player, type 3524 or FLAG into your cellphone and call, the flag semi will appear with its rotational door lowing or completely down to enter it, you can also use it to escape from the police, just drive up and into the FLAG Semi and wait for the wanted level to dissapear, and then call FLAG and the rotational door on the FLAG semi will open and lower down, allowing you to leave and to carry on with your game

the sounds in the RAR are to be used for the Voice Modulator and some of the Features that requires them, if possible, just make the sound for a new folder in the GTA IV main directory, have the sounds in a folder called 'sounds', and have them linked back to the code from the sounds folder, and here is details on the sounds for KITT/KARR...

KITT sounds/features information:
-when entering KITT, have KITTIntro.mp3 play every time you enter KITT
-when you collide or damage something, have KITTColl1.mp3 or KITTColl2.mp3 play in random order each time you collide with something
-just have KITTVoice0.mp3 - KITTVoice7.mp3 play in random order while driving KITT
-when you press the Microwave Jammer button, have the microjam.mp3 play untill you stop holding the Microwave Jammer button
-when you press the Pursuit Mode button, have the Pursuit.mp3 play untill you repress the Pursuit Mode button
-when you press the Super Pursuit Mode button, have the spm.mp3 play untill you repress the Super Pursuit Mode button
-when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button

KARR sounds/features information:
-when entering KARR, have KARRIntro.mp3 play every time you enter KARR
-when you collide or damage something have KARRColl1.mp3 - KARRColl4.mp3 play in random order each time you collide with something
-when you loose a wanted level in KARR, have KARRLoseTail.mp3 play every time, only while in KARR
-just have KARRAutoCruise.mp3, and KARRVoice1.mp3 - KARRVoice2.mp3 play in random order while in KARR
-when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button

i want there to be a battle between KITT and KARR, and another battle between KITT and Goliath, the battles must be at diffrent times, something like a side mission, KARR can or cannot have a driver, eather way works, but Goliath must have a driver always, the ped is the m_y_thief, he is Garth Knight, Michael Knights evil twin, Garth Knight Drives Goliath, and KARR drives himself on auto cruise, now about the battles, i want them to be available at all times, even after you have completed them, you can keep doing them as much as you like, and here is the info the battles...

KITT vs KARR:
KARR is causing havoc on the streets, killing people and destroying property, you must find KARR and battle out, now, KARR has no where near as many features as KITT, but KARR does have the Molecular Bonded Shell, so be carful when near him, as he might try and ram you, you must find KARR weakness, and have a nose to nose collision with KARR, he will have a health bar, you must try and destroy him before he destroys you too, once KARR is destroyed, you must then find Garth Knight and Goliath and stop them before its to late...

KITT vs Goliath:
Garth Knight and Goliath are driving around the city on the highways, you must find Garth Knight and Goliath, but dont hit them, as Goliath can badly damage or destroy KITT, once you have found Garth Knight and Goliath, you must let them chase you, you must trick them into going off a cliff and exploding in the rocky water below, but if you fail to trick them, its another chase and they become more smarter, meaning you would have to find another way of destroying them, but once they are destroyed, you can go on about your business...

INI Default Keypresses(please make compatible with Numpad and Regular):

Turbo Boost - shift
Auto Cruise - 1
Pursuit Mode - .
Super Pursuit Mode - 0
Smoke Screen - 4
Retro Rockets - -
Flame Thrower - 2
Rear Rocket Launcher - *
High Traction Drop Downs - /
Traction Spikes - 6
Microwave Jammer - 3
Deflatable Tires and Re-Inflatable tires - 8
T-Top - T
Ejector Seat - Exit Vehicle
Fire Extinguisher - 7
Ski Mode - S
Emergency Braking System - Handbrake and Brake
Convertible Roof - C
Hydroplane - 5
Scanner Sound - 9

Features in Detail:

Molecular Bonded Shell - makes KITT fully indestructible from everything, with no scratches, dents, or anything, making KITT look brand new all the time

Pyroclastic Lamination - makes KITT fully fireproof from any kind of fire or flame

Auto Cruise - allows KITT to drive on his own to a location marked on the map, or to the player if needed

Pursuit Mode - drive upto 150MPH with Emergency Braking System

Super Pursuit Mode - drive upto 250MPH with Emergency Braking System

Turbo Boost - will let KITT go upto a height of 100 feet in the air without hitting a ramp or obsticle, just press the button and you automaticly go into the air, the faster you go, the longer you jump, the slower, the higher you jump

Smoke Screen - just makes smoke at the back of KITT for as long as the button is held

Retro Rockets - makes KITT rocket boost to 400MPH for a maximum of 10 secs, no longer then 10 secs

Flame Thrower - just makes fire shoot from the back of KITT as long as the button is held

Rear Rocket Launcher - just make a rocket come out ever 5 secs from the back of KITT as long as the button is held

High Traction Drop Downs - just makes KITT have some better control with going on offroad or driving on steap hills

Traction Spikes - lets KITT drive up hills and mountains with better traction to keep KITT from sliding

Microwave Jammer - allows KITT to stop cars, make there wheels lock up and automaticly come to a stop and not able to move again

Deflatable Tires and Re-Inflatable tires - just lets KITT deflate and re-inflate his tires

T-Top - just allows KITT to remove the Ttops from the roof and leave the roof open untill button is pressed again

Ejector Seat - just lets you be ejected from the car through the roof at a height of 50 feet, while going atleast 30MPH

Fire Extinguisher - allows KITT to remove all fires with the key press

Ski Mode - allows KITT to drive on 2 wheels, eather the left side wheels or right side wheels, eather one

Emergency Braking System - allows KITT to stop automaticly when pressing the buttons

Convertable Roof - allows KITT to become covertable, it will remove the Ttops, roof and door windows for a nice cruise, press the button again to exit Convertable Mode

HydroPlane - allows KITT to drive on water, just like in SA, by pressing a key

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