I am interested in what people think I should include in the game.
Suggestions?
Please remember that the scope of the game cannot be huge. Theres only me working on it!
Search found 66 matches
- Sun Feb 15, 2004 6:41 am
- Forum: General Archive 2004
- Topic: Top down racer
- Replies: 18
- Views: 12174
- Fri Feb 13, 2004 3:46 am
- Forum: General Archive 2004
- Topic: Top down racer
- Replies: 18
- Views: 12174
Because the model doesn't need to be that detailed I'm going to build my own (for time being). The game will essentially be a top down racer. It will look quite similar to GTA (the first version). I plan on giving the player the following abilities: turbo boost ski mode floating on water mode thing ...
- Wed Feb 11, 2004 4:41 am
- Forum: General Archive 2004
- Topic: Top down racer
- Replies: 18
- Views: 12174
Top down racer
I currently writing a top down, 3d cellshaded racer in C#. The game will be based around Knight Rider, but will be relatively simple. i.e. you will race Kitt against various other competitors. I am looking for 3d models that I can use for KITT etc.. Does anybody know of any that have already been bu...
- Thu Jan 29, 2004 6:49 am
- Forum: General Archive 2004
- Topic: Turbo Boosting on the Moon
- Replies: 34
- Views: 20199
This is a moment of inertia question. Gravity accelerates any mass at the same constant rate (assuming a constant gravity field) However the force distributed across the body (in this case KITT) is mass dependent. This action results in a rotation around the bodies center of gravity. This is why fro...
- Wed Nov 12, 2003 4:53 am
- Forum: General Archive 2003
- Topic: Rather Good
- Replies: 23
- Views: 64133
- Wed Nov 12, 2003 4:30 am
- Forum: General Archive 2003
- Topic: Could A Car Like KITT Exist Today?
- Replies: 37
- Views: 42283
- Thu Oct 02, 2003 10:21 am
- Forum: General Archive 2003
- Topic: how did kitt stop in the trailer of the truck?
- Replies: 32
- Views: 29439
This problem is all about inertial frames of reference* There are two frames of reference. frame 1) The road frame 2) Inside the Semi Suppose kitt is travelling at 50 mph in frame 2. Relative to frame 1, frame 2 is stationary. Therefore, relative to frame 1 kitt is travelling at 50 mph. However if f...
- Mon Sep 29, 2003 4:21 am
- Forum: General Archive 2003
- Topic: Biggest turbo boost
- Replies: 71
- Views: 55110
Turbo Boost
I have an unheathly addiction to the turbo boost.
- Fri Sep 26, 2003 4:18 am
- Forum: General Archive 2003
- Topic: Biggest turbo boost
- Replies: 71
- Views: 55110
TurboBoost
Does any body have a movie clip of this jump????
This is one of my favourites...
- Mon Sep 15, 2003 6:25 am
- Forum: General Archive 2003
- Topic: Biggest turbo boost
- Replies: 71
- Views: 55110
That must have hurt.
Wicked movie clip.
It astounds me that the knight rider stunt team survived each episode.
It astounds me that the knight rider stunt team survived each episode.
- Tue Sep 09, 2003 6:50 am
- Forum: General Archive 2003
- Topic: Biggest turbo boost
- Replies: 71
- Views: 55110
Pictures??
I've been trying to find pictures of the jumps you all mentioned.
Does anybody know of a good web based resource for such pictures?
Does anybody know of a good web based resource for such pictures?
- Fri Sep 05, 2003 6:21 am
- Forum: General Archive 2003
- Topic: Biggest turbo boost
- Replies: 71
- Views: 55110
Biggest turbo boost
Which episode had the biggest turbo boost?
- Tue Jul 08, 2003 10:31 am
- Forum: General Archive 2003
- Topic: K.I.T.T in an XJ220
- Replies: 22
- Views: 12075
beautiful irony
The irony of this quote is quite staggering.Rockatteer wrote:OK I'm sorry...but I can't deal with this any more!
NIVEK...DUDE ... Is english your second languge??!!
If your going to take part in this board you have to learn english man!!
and PLEASE check your gramma etc before you post.
- Mon Jun 30, 2003 3:55 am
- Forum: General Archive 2003
- Topic: Ground effects
- Replies: 19
- Views: 11510
Cheers
Cheers for the explanation
- Thu Jun 26, 2003 7:10 am
- Forum: General Archive 2003
- Topic: Ground effects
- Replies: 19
- Views: 11510
Ground effects
People keep going on about how kitt didn't have ground effects. What are they?
- Wed Jun 11, 2003 10:59 am
- Forum: General Archive 2003
- Topic: Knight Beetle?
- Replies: 17
- Views: 11921