Page 1 of 7

Overhead images of KITT

Posted: Wed Feb 01, 2006 5:14 am
by wannabegeorge
progress:

Image

I'm trying to make my own 3D computer models of KITT and want to make them as accurate as possible. But I need more reference. Specifically, I NEED overhead shots of KITT. I also could use a profile shot of the front bumper. Anybody know what episodes are best? I've got the three seasons on DVD ...

Posted: Wed Feb 01, 2006 5:17 am
by wannabegeorge
Oh and just to show you *something* here's a WIP of the diagrams I'll be using to generate my models. They're obviously not finished, and not tweaked to perfection, but they're close.

Posted: Wed Feb 01, 2006 5:25 am
by Knight2000
I had a stab at making a 3D KITT but was kinda limited by not having exact measurements (so I had to guestimate everything) and having to get by with looking at screen grabs from the DVD boxsets.

I should have some overhead images somewhere so I'll go dig for them and stick them online. Not sure when but hopefully by the end of the week (Sunday by the very latest).

Depends if you can wait that long :lol:


PS the drawings are cool. I always did have difficulty with the front shot of KITT. :roll:

Posted: Wed Feb 01, 2006 9:34 am
by ReddawgKnight
been there done that already heh heh

Posted: Wed Feb 01, 2006 9:48 am
by BoMcD
Your profile drawings look great!
Your well on your way to making a rockin 3d K2000.... :D
Here is the KITT I made...

Image
Image

Posted: Wed Feb 01, 2006 12:13 pm
by Stargazer
:shock: Interesting engine concept :shock:

Posted: Wed Feb 01, 2006 1:59 pm
by wannabegeorge
BoMcD wrote:Your profile drawings look great!
Your well on your way to making a rockin 3d K2000.... :D
Here is the KITT I made...
WOW! What sw is that in? And how did you keep the polygon count down? Do you have more pictures?

Posted: Wed Feb 01, 2006 2:00 pm
by wannabegeorge
ReddawgKnight wrote:been there done that already heh heh
Let's see it :)

Posted: Wed Feb 01, 2006 10:19 pm
by wannabegeorge
I ended up piecing the side and the top together somewhat ... not sure if it looks quite right, but I think the reduction to 2 dimensions can have that effect. I'm going to draw a diagram for the rear ('cause I've got some great reference) and then start modelling.

Posted: Wed Feb 01, 2006 10:32 pm
by knightridergundam
BoMcD wrote:Your profile drawings look great!
Your well on your way to making a rockin 3d K2000.... :D
Here is the KITT I made...

Image
Image
That is nice. What program did you use?

Image

Posted: Wed Feb 01, 2006 10:48 pm
by BoMcD
It's Max 8...

The polygon count is quite high.. the rendering plug in that I use creates the outline "vector" drawings...

Posted: Thu Feb 02, 2006 4:39 am
by wannabegeorge
The more I see your model, the more impressed I am. Well done. Any suggestions you might have would be greatly appreciated. I'm having a heck of a time with those subtle curves ...

Posted: Thu Feb 02, 2006 6:11 am
by ReddawgKnight
wannabegeorge wrote:
ReddawgKnight wrote:been there done that already heh heh
Let's see it :)
some pix
Image
Image
Image
Image
Image
And something sarfraz made last year based on the 1:18 KITT
Image
Image
Image
Not perfect by any means but it was my buddies first try at creating a KITT...he used those above prints sarfraz made from scratch.

Posted: Thu Feb 02, 2006 7:02 am
by imranbecks
Those look excellent!!!

Posted: Thu Feb 02, 2006 10:57 am
by Knight2000
BoMcD wrote:It's Max 8...

The polygon count is quite high.. the rendering plug in that I use creates the outline "vector" drawings...
I've been using Max 7 but seem to have real difficulty in getting the right materials to apply to the car (the black paint and the glass) so all I can manage is this: clicky andclicky 2

Any advice you can offer?

Posted: Thu Feb 02, 2006 2:17 pm
by wannabegeorge
I haven't messed with it yet, but you'll want to use several material attributes - For the paint: one attribute that has a sort of soft light look to it and one that has the hard highlights. for the glass, you can set transparency with highlights. That's likely what I'll do. Just mess with it :) Also, you should use actual lights and not the automatic lighting generated by max.

Posted: Thu Feb 02, 2006 2:19 pm
by wannabegeorge
ReddawgKnight - thanks for the images. It looks pretty awesome. I wish I could mod the Davilex game with my model, but I think my ultimate poly count will be way too high. Wish I knew enough to at least try it.

Posted: Thu Feb 02, 2006 2:21 pm
by KRFAN
kitt pics

is that gta 5
is that part
the game :?:

Posted: Thu Feb 02, 2006 2:21 pm
by wannabegeorge
ReddawgKnight - how DID you model that? I'd like to know more about game modeling.

Posted: Thu Feb 02, 2006 3:36 pm
by ReddawgKnight
Simple my buddy modeled it for me after pesturing him about it for over a year....the game mode kitt....well you simply have to have the model finished before it goes into any games,yes that is GTA San Andreas The First Edition for PC only.

My car is about 20 or 30,000 pollies i think...im not really sure but any thing up to 100,000 pollies or triangles can be put into gta games.

Posted: Fri Feb 03, 2006 12:59 am
by wannabegeorge
My goal is to make a photo-realistic model of KITT, both inside and out. I'll model both season one and three dashes and do KARR and SPM. It doesn't look like much yet, but it will, it will.

Progress: Image

Posted: Fri Feb 03, 2006 5:13 pm
by wannabegeorge
I decided to remodel the nose. The geometry is HARD to model accurately. But I'm making progress. This is WITHOUT any meshsmooth (is proud).

Image

Posted: Fri Feb 03, 2006 7:58 pm
by ReddawgKnight
this is a project that a friend of mine by the name of KNIGHT RACER can help you out alot with...hes a member here at this forum look him up and show him this thread 8)

Posted: Fri Feb 03, 2006 8:20 pm
by Knight Racer
Well since I've been volunteered by my good friend redawg,I guess I could help you.I have about 196 high rez exterior shots of kitt you could use.I originally collected them for use on the san andreas cars but I guess this could be there second use.My msn screen name ir Knightracer2000@verizon.net.

Posted: Sat Feb 04, 2006 2:02 am
by ReddawgKnight
hey george is there any chance that you would like your kitt to be converted to San Andreas when its 100% completed?