KI3T current functions and what we'd like to see next season
Posted: Wed Apr 01, 2009 10:54 am
I was reading another post about plot lines for a second season and how the original KI2T was destroyed and rebuilt every season. KI2T almost always had new or upgraded functions.
So far we have seen KI3T with the following functions, and I'm sure I've missed some:
*Nanobot shell and transforming abilities
*HUD windshield display
*Turbo boost
*Anti-missile flares
*Ski mode
*Grappling Hook
*Infrared
*Machine guns
*Some kind of missile or rocket launcher on each side
*Laser
*EMP pulse
*Attack mode
* Xenon headlamps
*Black Ice
*Satellite and camera surveillance abilities
*3-D object generator
I'm assuming KI3T has the benefit of at least 25 years of Knight Industries research and experience, and probably has many of the original KI2T's functions albeit improved and more advanced.
So what functions have I missed? What other functions do we suppose KI3T has that we havent' seen yet? And if they rebuild or upgrade KI3T for a 2nd season what kinds of functions should be added?
So far we have seen KI3T with the following functions, and I'm sure I've missed some:
*Nanobot shell and transforming abilities
*HUD windshield display
*Turbo boost
*Anti-missile flares
*Ski mode
*Grappling Hook
*Infrared
*Machine guns
*Some kind of missile or rocket launcher on each side
*Laser
*EMP pulse
*Attack mode
* Xenon headlamps
*Black Ice
*Satellite and camera surveillance abilities
*3-D object generator
I'm assuming KI3T has the benefit of at least 25 years of Knight Industries research and experience, and probably has many of the original KI2T's functions albeit improved and more advanced.
So what functions have I missed? What other functions do we suppose KI3T has that we havent' seen yet? And if they rebuild or upgrade KI3T for a 2nd season what kinds of functions should be added?