Posted: Tue Nov 09, 2004 5:43 pm
Another review, this time by an ex-fan. I think its absolutely spot on.
We're a lucky, lucky bunch, am I right? 2004 is the year next generation gaming has really come into it's own, wouldn't you agree? Games like Killzone, Burnout 3: Takedown. Pro Evolution Soccer 4 and Grand Theft Auto: San Andreas are just a few of the groundbreaking, highest quality games ever to grace our PlayStation 2s that have come out recently. It's hard to envision things getting better than this, but we all know that it will. And against that backdrop comes Knight Rider 2, the frankly appalling sequel to the mediocre original. Where does that belong in comparison to all these greats? Not in your collection, that much is for sure.
Why? Why do it? Why release a budget game of a very old TV series, clearly on a very small development budget, when there are so many worthwhile games out there? I have no idea, yet here it is and sadly I've had to waste about three hours of my life playing Knight Rider 2 so that you never have to (and I almost finished it in that short time, too). Don't say I never take a bullet for you guys, okay?
Upon loading up, things are looking okay - simple yet snazzy presentation, the catchy Knight Rider theme tune playing, a few extras including behind the scenes info on various aspects of the show, a Knight Rider quiz and a few clips showcasing some of the greatest stunt driving moments of the TV show. However, it all goes horribly wrong once you start the game and wait for almost a minute for the first level to load. The meagre options are Story Mode - play through 11 excruciating missions - or Mission Mode - play through those same 11 excruciating missions again, but in any order. Wahey!
For those of you not familiar with Knight Rider (and I'm showing my age by the fact that I loved this as a kid), it's the story of Knight Industries, a secret organisation who have built a futuristic car with artificial intelligence and its very own personality, known as KITT, driven by front man Michael Knight, a man with no past, a man with a new identity, the man who Knight Industries send out to investigate maniacal super villains and foil their diabolical schemes. It's a corny old show and no mistake but good, harmless fun with some great stunts and a very lovable double act in the form of Micheal and KITT.
Anyway, the game's story begins with our heroes taking a cruise through the mountains on the way back from some conference when - horror of horrors - they are attacked by a bunch of missiles! Yikes! Cue something slightly different then, as half of this very irritating opening level is played with you driving into the screen and having to steer KITT left or right to avoid the missiles as they land. I actually got stuck on this level, repeatedly dying on several occasions. Not because it's tough, but because I didn't get an instruction manual and the level tells you what you must do but not the controls on how to do it. Uh oh, there's a tree in the way, better use Turbo Boost to jump it. Whoa, that tree is coming up might fast, what button is turbo boost? R1, no, L1, no, square, no, damn, crashed. Next time around I press R2 and KITT jumps, but the turbo boost doesn't recharge in time to jump again and… crash! Third time lucky and over the tree we go. There's a nice little slow motion cinema moment as I fly over the tree, one of the few cool touches in the game.
Next up I have to fire my laser to melt the ice blocking the road (I feel for anyone driving a normal car down this road) and R1 is a good guess, it proves to be accurate. Then comes the real problem - going into Ski mode (up on two wheels). I'm pressing all the buttons but nothing's happening. After hitting the rocks half a dozen times I finally figure out it's the right thumbstick. But would it have been so awful for the level to have just told me what the controls were? No, it really wouldn't have.
The next ten missions see a Bond-style scheme unfolding involving a super laser but sadly there isn't much actual driving to be done. You don't get to chase the bad guys, fly down the road in Super Pursuit Mode, avoid innocent bystanders (indeed, not a single civilian is to be seen in the entire game) or do any of the cool things from the TV show. Instead you get to drive around finding these weird towers, which you must microjam for a few seconds to unlock endless gates. In one level a heavily armed helicopter constantly blasts missiles at you, causing you to have to keep your speed down and swerve all over the place. Soon after this, hordes of annoying robots attack you (!) that you must blast with your laser or plasma cannon. There's some stunt driving to be done here and there, like jumping gaps, traversing girders using ski mode and driving through moving laser grids but it's just not in keeping with the feel of the show and, more importantly, it really is no fun at all.
KITT's handling is rubbish; the steering is far too sensitive at low speeds and not sensitive enough at high speeds, making the driving a real chore. The weapons are also rubbish; you end up just driving in circles, blasting at the lame robots until they explode in unspectacular fashion. The missiles are also super-annoying to use, as they take about 3 seconds to lock onto the target. In the face-off against the helicopter, you are constantly losing the lock-on and must take lots of missile hits if you're to get any yourself. This saps your energy, but fear not, as you can easily recharge from a nearby generator. Most levels are impossible to complete without recharging and far too easy to complete because you can recharge, removing both the challenge and the incentive to be challenged.
But it gets worse. The script is possibly the most awful one I have ever come across in a game and, believe you me, I've seen some real stinkers. It's actually worse than Sonic Adventure 2 at times and that is seriously saying something. The voice acting is equally appalling, with Michael Knight sounding like a complete moron and KITT not sounding like his on-screen counterpart at all. There are some such terrible lines that you will laugh out loud. Here's one example - "The name of the company behind all this is…" says Devon, your boss. "Let me guess," interrupts Michael, "is it Equis?" "How did you know?" asks Devon, sounding impressed. "Because it was written on the side of that helicopter that was chasing us," finishes Michael.
Every level has terrible dialogue and unfunny banter but towards the end it gets fantastically bad. The main villain capture Michael, ties him to the conveyor belt of a shredder and then Michael asks him what his plan is. "You fool, you expect me to tell you my plan?" asks the bad guy. "Well, you are tied to this shredder and about to die so I suppose I could…" It's the classic James Bond villain moment so brilliantly spoofed by Austin Powers, where the villain reveals all and then leaves Bond to die in an unnecessarily slow way and doesn't stick around to make sure it goes to plan. Never have I seen such appalling, cliché-ridden, clumsy writing. Rarely has a writer deserved to be taken out the back and shot so much as the one behind this load of complete drivel.
Graphically things are competent but mediocre - the graphics engines works fine, although the settings are incredibly limited, being mostly desert roads and industrial complexes. It says a lot that the original Burnout beats this for looks hands down. Sound wise things are less than competent - KITT's engine whines, the explosions are more like whimpers and there was only one tune for the levels and another for the cut scenes. Luckily they're catchy but even so, come on! And then there's the voice acting, which I've already covered in more than enough detail. The fact that you'll be through the game within five hours tops would normally count against it, but it's definitely a blessing here. You can go back and do it all again in hard mode or select your favourite mission to replay, to catch that quality gameplay and those classic moments of dialogue again and again.
What more is there really to say? If you still want to go out and buy Knight Rider 2 then there is simply no helping you. It's one of the worst, most ill-conceived, badly designed, terribly written, boring and unplayable games I've ever had the misfortune to review and even at a budget price there are so many quality games available (like Burnout for a tenner) that you'd have to be just a little bit mental to spend money on this.
3/10
http://www.acegamez.co.uk/Knight_Rider_2_PS2.htm
We're a lucky, lucky bunch, am I right? 2004 is the year next generation gaming has really come into it's own, wouldn't you agree? Games like Killzone, Burnout 3: Takedown. Pro Evolution Soccer 4 and Grand Theft Auto: San Andreas are just a few of the groundbreaking, highest quality games ever to grace our PlayStation 2s that have come out recently. It's hard to envision things getting better than this, but we all know that it will. And against that backdrop comes Knight Rider 2, the frankly appalling sequel to the mediocre original. Where does that belong in comparison to all these greats? Not in your collection, that much is for sure.
Why? Why do it? Why release a budget game of a very old TV series, clearly on a very small development budget, when there are so many worthwhile games out there? I have no idea, yet here it is and sadly I've had to waste about three hours of my life playing Knight Rider 2 so that you never have to (and I almost finished it in that short time, too). Don't say I never take a bullet for you guys, okay?
Upon loading up, things are looking okay - simple yet snazzy presentation, the catchy Knight Rider theme tune playing, a few extras including behind the scenes info on various aspects of the show, a Knight Rider quiz and a few clips showcasing some of the greatest stunt driving moments of the TV show. However, it all goes horribly wrong once you start the game and wait for almost a minute for the first level to load. The meagre options are Story Mode - play through 11 excruciating missions - or Mission Mode - play through those same 11 excruciating missions again, but in any order. Wahey!
For those of you not familiar with Knight Rider (and I'm showing my age by the fact that I loved this as a kid), it's the story of Knight Industries, a secret organisation who have built a futuristic car with artificial intelligence and its very own personality, known as KITT, driven by front man Michael Knight, a man with no past, a man with a new identity, the man who Knight Industries send out to investigate maniacal super villains and foil their diabolical schemes. It's a corny old show and no mistake but good, harmless fun with some great stunts and a very lovable double act in the form of Micheal and KITT.
Anyway, the game's story begins with our heroes taking a cruise through the mountains on the way back from some conference when - horror of horrors - they are attacked by a bunch of missiles! Yikes! Cue something slightly different then, as half of this very irritating opening level is played with you driving into the screen and having to steer KITT left or right to avoid the missiles as they land. I actually got stuck on this level, repeatedly dying on several occasions. Not because it's tough, but because I didn't get an instruction manual and the level tells you what you must do but not the controls on how to do it. Uh oh, there's a tree in the way, better use Turbo Boost to jump it. Whoa, that tree is coming up might fast, what button is turbo boost? R1, no, L1, no, square, no, damn, crashed. Next time around I press R2 and KITT jumps, but the turbo boost doesn't recharge in time to jump again and… crash! Third time lucky and over the tree we go. There's a nice little slow motion cinema moment as I fly over the tree, one of the few cool touches in the game.
Next up I have to fire my laser to melt the ice blocking the road (I feel for anyone driving a normal car down this road) and R1 is a good guess, it proves to be accurate. Then comes the real problem - going into Ski mode (up on two wheels). I'm pressing all the buttons but nothing's happening. After hitting the rocks half a dozen times I finally figure out it's the right thumbstick. But would it have been so awful for the level to have just told me what the controls were? No, it really wouldn't have.
The next ten missions see a Bond-style scheme unfolding involving a super laser but sadly there isn't much actual driving to be done. You don't get to chase the bad guys, fly down the road in Super Pursuit Mode, avoid innocent bystanders (indeed, not a single civilian is to be seen in the entire game) or do any of the cool things from the TV show. Instead you get to drive around finding these weird towers, which you must microjam for a few seconds to unlock endless gates. In one level a heavily armed helicopter constantly blasts missiles at you, causing you to have to keep your speed down and swerve all over the place. Soon after this, hordes of annoying robots attack you (!) that you must blast with your laser or plasma cannon. There's some stunt driving to be done here and there, like jumping gaps, traversing girders using ski mode and driving through moving laser grids but it's just not in keeping with the feel of the show and, more importantly, it really is no fun at all.
KITT's handling is rubbish; the steering is far too sensitive at low speeds and not sensitive enough at high speeds, making the driving a real chore. The weapons are also rubbish; you end up just driving in circles, blasting at the lame robots until they explode in unspectacular fashion. The missiles are also super-annoying to use, as they take about 3 seconds to lock onto the target. In the face-off against the helicopter, you are constantly losing the lock-on and must take lots of missile hits if you're to get any yourself. This saps your energy, but fear not, as you can easily recharge from a nearby generator. Most levels are impossible to complete without recharging and far too easy to complete because you can recharge, removing both the challenge and the incentive to be challenged.
But it gets worse. The script is possibly the most awful one I have ever come across in a game and, believe you me, I've seen some real stinkers. It's actually worse than Sonic Adventure 2 at times and that is seriously saying something. The voice acting is equally appalling, with Michael Knight sounding like a complete moron and KITT not sounding like his on-screen counterpart at all. There are some such terrible lines that you will laugh out loud. Here's one example - "The name of the company behind all this is…" says Devon, your boss. "Let me guess," interrupts Michael, "is it Equis?" "How did you know?" asks Devon, sounding impressed. "Because it was written on the side of that helicopter that was chasing us," finishes Michael.
Every level has terrible dialogue and unfunny banter but towards the end it gets fantastically bad. The main villain capture Michael, ties him to the conveyor belt of a shredder and then Michael asks him what his plan is. "You fool, you expect me to tell you my plan?" asks the bad guy. "Well, you are tied to this shredder and about to die so I suppose I could…" It's the classic James Bond villain moment so brilliantly spoofed by Austin Powers, where the villain reveals all and then leaves Bond to die in an unnecessarily slow way and doesn't stick around to make sure it goes to plan. Never have I seen such appalling, cliché-ridden, clumsy writing. Rarely has a writer deserved to be taken out the back and shot so much as the one behind this load of complete drivel.
Graphically things are competent but mediocre - the graphics engines works fine, although the settings are incredibly limited, being mostly desert roads and industrial complexes. It says a lot that the original Burnout beats this for looks hands down. Sound wise things are less than competent - KITT's engine whines, the explosions are more like whimpers and there was only one tune for the levels and another for the cut scenes. Luckily they're catchy but even so, come on! And then there's the voice acting, which I've already covered in more than enough detail. The fact that you'll be through the game within five hours tops would normally count against it, but it's definitely a blessing here. You can go back and do it all again in hard mode or select your favourite mission to replay, to catch that quality gameplay and those classic moments of dialogue again and again.
What more is there really to say? If you still want to go out and buy Knight Rider 2 then there is simply no helping you. It's one of the worst, most ill-conceived, badly designed, terribly written, boring and unplayable games I've ever had the misfortune to review and even at a budget price there are so many quality games available (like Burnout for a tenner) that you'd have to be just a little bit mental to spend money on this.
3/10
http://www.acegamez.co.uk/Knight_Rider_2_PS2.htm