Page 11 of 36
Re: Knight Rider: The Fan Game
Posted: Sat Aug 11, 2012 6:15 pm
by Han
yeah, the Two Players mode is a ''side'' game, the main thing for now is the Single Player i can see

hows it going?
the engine is ready? the maps are done? or just working on mission scripts?
Re: Knight Rider: The Fan Game
Posted: Sat Aug 11, 2012 7:57 pm
by msKEN
We are still finishing up our artwork, Daan is on holiday but he has completed the brand new Bonnie model which looks amazing. I'm working on the 1977 Cadillac Limo that was used by Devon threw out the series, and then its on to the 1983 Thunderbird Drones that will play a major role in the game. I still need to finish my semi interior set as well, its about 75% done and just needs uvmapped and textured. As far as levels they are not all completely assembled, but our assets and buildings are pretty much done. My city level is rather dated now and I'm trying to make the streets and buildings more modern as far as detail goes but also trying to remember my target audience is people with slower computers. It's a ton of work!
Code wise we have been working on what I feel is a nice mix between GTA3 and GTA4 for the character controls. Michael can climb, fall, sneak in the shadows, he can jump and dive from tall heights, swim, push and pull objects, he has combo fight moves, can pick up environment objects and use them as weapons etc. All about 3500 lines of code and still improving. Still smoothing out Micheal's animations before we are ready to show it off, though if you ask "Knight Racer" it absolutely sucks, so whether or not everyone else likes it or not we'll just have to wait and see when it's more polished.

Re: Knight Rider: The Fan Game
Posted: Sat Aug 11, 2012 8:47 pm
by Han
sweet!
i can just imagine xD
i feel the GTA feeling, and can't wait to play the game, from what i seen it sounds and looks awesome...
its a unbeliavable how it looks, such a great work, some kind of game i always wanted to see
saw some gta kind driving, planned a 1st Person camera IN-KITT? i mean can you see and move the steering wheel and even hit the Turbo Boost Button with some animation of pressing?
you know, i hate to ask those questions to you, but i love to hear it xD
Re: Knight Rider: The Fan Game
Posted: Sat Aug 11, 2012 10:43 pm
by msKEN
Daan is on holiday lol, meant vacation been watching way too much Dr Who lately. But yes Michael has 3 camera modes, FPS or first person pov, third person orbit (think world of Warcraft), and over the shoulder very similar to gears of war/god of war games KITT has rear far view, rear view close, front cam, hood cam, cockpit cam, and orbit cam. We're hoping to have a neat replay feature to let you rewind and use slow motion, change camera views, and save and save replays by a simple XML file. For cockpit view you will see Michaels hands on the steering wheel and he will press interior buttons. Daan made animations for using all of the pods and consoles in the game so it will look really awesome on replays!
Re: Knight Rider: The Fan Game
Posted: Sun Aug 12, 2012 3:25 am
by themaster
Was a possibility of a Knight Rider 2008 fan game?
Re: Knight Rider: The Fan Game
Posted: Sun Aug 12, 2012 7:23 am
by Superman111994
KI3T and Mike Traceur are going to be unlockable if I remember correctly.
Re: Knight Rider: The Fan Game
Posted: Sun Aug 12, 2012 8:18 am
by msKEN
Superman111994 wrote:KI3T and Mike Traceur are going to be unlockable if I remember correctly.
That is 100% correct. We're open to a KR2008 game. We actually make a few nods to KR 2008 a little bit in our story line. Some familiar faces working for FLAG make a few guest star appearances. We do tie a lot into KR2K but we ignore the illogical fact that it took place in the year of 2000, we treat it as though it took place in 1991 and TKR hasn't happen yet. Our game leaves you to believe TKR will eventually happen. Sorry getting off topic, future games would be rather easy. All of our code would be done for the first game, it would just be a matter of us making new art, designing levels, and creating new game menus and user interface. I think it would be cool to take a stab at a KR2008 fan fiction season 2. I can tell you already I would be bringing back the FLAG Semi and make it all modern and cool looking. We would upgrade KITT to the latest GT500 (and of course have all other versions unlockable) and we would bring back an older Michael Knight to run the Foundation. I think it would be even cool to have a mission where Michael is a playable character, and we reunite him with Classic KITT to rescue his son and KI3T. It would be rather easy to pull off the morphing effect from the pilot as well to allow KI3T to change to other cars for stealth and different terrains. I really hated the transformers stuff. But yeah I think it would be a lot of fun!
Re: Knight Rider: The Fan Game
Posted: Sun Aug 12, 2012 3:29 pm
by Cam FR
and now is the moment you throw us some bones, like a new screen, a date for the website ...

Re: Knight Rider: The Fan Game
Posted: Sun Aug 12, 2012 4:20 pm
by Han
simply gold, dont see the momment to see it, it's hard to wait

Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 10:02 am
by knightfever
This game is looking great so far, MsKen. I can't wait to play it. I'm going to ask a question that hope you haven't answered 100 times before, but I couldn't find it in the thread. Will the game support the use of a pc game controller similar to a ps3/xbox 360 controller. I hope this question doesn't make me sound to ignorant. The last time I played a PC based driving game, it was Need for Speed Hot Pursuit on my old 486. I've been a console player since then.
Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 10:26 am
by Superman111994
Yup, I asked this a while ago. Ken said he was testing the game with a 360 controller, so there is support for it.
Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 11:23 am
by msKEN
Yup Xbox controller support is included day 1. I'm working hard to finish the website, have to understand I have a lot on my plate and when I get to the website I can't help but feel guilty that I should be working on something more productive like coding haha. But the website will have a nice FAQ to answers a lot of your questions. I may just need to take a break from animating and just focus my time to wrap it up over the next couple of days.
Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 12:24 pm
by Knight Racer
Hey Ken,when you get a chance check your PM box.
Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 4:21 pm
by knightfever
Thanks, MsKen. Awesome!!! Now all that did was make me more impatient for the game.

I'm sure this game will be well worth the wait.

Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 7:10 pm
by Han
prolly asked b4, but supporting PSX joystick?
Re: Knight Rider: The Fan Game
Posted: Mon Aug 13, 2012 9:16 pm
by msKEN
The game will have an input manager, you'll have to map your custom keys but any game pad that windows/mac can see will be useable. I've used motionjoy and used a bluetooth PS3 controller before so its nothing difficult as long as you have it setup correctly.
Re: Knight Rider: The Fan Game
Posted: Tue Aug 14, 2012 8:43 am
by Knight Racer
Hey ken,check your pm box again.
Re: Knight Rider: The Fan Game
Posted: Tue Aug 14, 2012 8:43 pm
by bbbmarko01
msken may i ask you to give us short description of what's finished and maybe few video, i' mostly interested in SPM and convertible anmition if they are done. thank you in advance!
Re: Knight Rider: The Fan Game
Posted: Tue Aug 14, 2012 10:35 pm
by msKEN
We'll have updates soon guys. I worked on the website all day today and made great progress. Soon you'll be able to get steady regular updates from our site, instead of constantly checking this forum thread for updates

I'm sure uninterested parties are tired of constantly seeing this thread at the top of the creative & merchandise forum lol
Re: Knight Rider: The Fan Game
Posted: Tue Aug 14, 2012 11:01 pm
by Matthew
Uninterested parties, surely there's no such thing!?
Matt
Re: Knight Rider: The Fan Game
Posted: Wed Aug 15, 2012 11:58 am
by msKEN
Well to put it a better way I hope no one is annoyed lol

Wanted to also clear up some confusion in case we have created any. Some of you guys think the count down on the website is the countdown to the release date of the game. To the contrary, the countdown is set with the 30th anniversary of Knight Rider, and is our set target date to open the website to the public. It has no relation to the release date of our game, as of now that date is To Be Announced at a later date. We think it will be a while before our game gets released to the web. Originally we wanted to have the game ready for the Knight Rider anniversary but due to poor feedback on our original game we have changed the game from the ground up to be more like GTA rather then a simple top down beat em up puzzle game we had originally intended (see the first page of this thread for more info on that version) to release this year. With that big of a change taking place, the development time on this project is now much longer then we anticipated.
Re: Knight Rider: The Fan Game
Posted: Wed Aug 15, 2012 9:34 pm
by Michael.Knight1
Ken , The Game is Made by your custom builder ??
Re: Knight Rider: The Fan Game
Posted: Thu Aug 16, 2012 11:03 am
by Deveo
Here's a sneak peek of some of the game characters that are already done!

Re: Knight Rider: The Fan Game
Posted: Thu Aug 16, 2012 12:16 pm
by knightdriver
WOW, The top left two look amazingly like the actors. Not sure who the one on the right is though?
Bonnie, Devon and Michael, look pretty good although Bonnie looks a bit man-ish.
All great likenesses though. Nice job.
Re: Knight Rider: The Fan Game
Posted: Thu Aug 16, 2012 4:28 pm
by Han
wow, well done, amazing work, just didnt recognized the 3rd guy :S
the models styles kinda reminds me of HL2, the 1st ones :F