Re: CG Explosions in Knight Rider 2008
Posted: Sat Jan 10, 2009 12:53 am
This again, has been very informative.
I want to reiterate, just to make sure that the CG crew at Knight Rider and the people on this forum both know, that I think the effects crew is doing a great job. I want you guys to know that I asked these questions not to detract from the show itself - I really loved the new episode - but I wanted a deeper understanding of why certain things looked certain ways, and what the real constraints are, and I feel that I've gotten that out of this thread. I now understand that miniatures cost more than CGI, and I really didn't know that it was difficult to film - that's my naivete and inexperience with the world of film. I didn't realize that the shot that you did of KI3T's transformation was completely from scratch (until I thought about it as I was replying), and I will agree that it really does look damn brilliant - I loved the way that you guys tracked the camera around KI3T as he was transforming, which I should have mentioned earlier. I asked the question about specular lighting because I was curious about the way the CG was produced, and I'd seen a video that piqued my interest.
So again....I want to state that I asked these questions out of curiosity and not out of intent to bash the show. Honestly, I love this show...well, the later episodes...it's one of the best things on TV for me right now (seriously, there's nothing else to watch that I'm interested in) and I only want to see it live up to its full potential, which is why I asked these questions. (That and I'm a geek about information like this - I'm about to head to Wikipedia to look up HDRI, because I think that it is SO cool that you can actually pull lighting information from a scene like that.)
So once more, I'd like to thank you, Stephan, for answering my queries, and I have high hopes for the Driving Comp team after seeing some of the driving in the latest episode. If I sounded a little hostile, or sounded as if I was trying to bash anyone's work, I apologize - it was not what I intended.
I want to reiterate, just to make sure that the CG crew at Knight Rider and the people on this forum both know, that I think the effects crew is doing a great job. I want you guys to know that I asked these questions not to detract from the show itself - I really loved the new episode - but I wanted a deeper understanding of why certain things looked certain ways, and what the real constraints are, and I feel that I've gotten that out of this thread. I now understand that miniatures cost more than CGI, and I really didn't know that it was difficult to film - that's my naivete and inexperience with the world of film. I didn't realize that the shot that you did of KI3T's transformation was completely from scratch (until I thought about it as I was replying), and I will agree that it really does look damn brilliant - I loved the way that you guys tracked the camera around KI3T as he was transforming, which I should have mentioned earlier. I asked the question about specular lighting because I was curious about the way the CG was produced, and I'd seen a video that piqued my interest.
So again....I want to state that I asked these questions out of curiosity and not out of intent to bash the show. Honestly, I love this show...well, the later episodes...it's one of the best things on TV for me right now (seriously, there's nothing else to watch that I'm interested in) and I only want to see it live up to its full potential, which is why I asked these questions. (That and I'm a geek about information like this - I'm about to head to Wikipedia to look up HDRI, because I think that it is SO cool that you can actually pull lighting information from a scene like that.)
So once more, I'd like to thank you, Stephan, for answering my queries, and I have high hopes for the Driving Comp team after seeing some of the driving in the latest episode. If I sounded a little hostile, or sounded as if I was trying to bash anyone's work, I apologize - it was not what I intended.