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Posted: Tue Dec 27, 2005 3:55 am
by 00000
Can someone please tell me where to find KARR in the MOD???i'm new to the forum

Posted: Sun Feb 19, 2006 1:52 am
by wannabegeorge
Wow ... I just watched the preview at
http://fligh.simulator.free.fr/index.ph ... on&dl_id=7
and I'm in love with the retooling of the theme. Where did that come from?

Posted: Sun Jul 16, 2006 3:47 am
by KARR_Lover
I know I'm resurrecting a long dead thread here, but in my effort to find driveable Mods of KITT and KARR for my Sims 2 game I thought it necessary to dredge up this thread to show people what I'm talking about in terms of Modding KITT into a PC game.

Posted: Sun Jul 16, 2006 8:05 am
by James_kr
I wish they made a better KITT and KARR for Midtown Maddness I like the one now but it kinda needs a working dash.

Posted: Mon Jul 17, 2006 5:27 am
by soundguy_99
Hey guys,
Awsome Mod,
Its so nice to be able call for kitt and have it appear,
Too bad He would drive up by himself instead of just appearing eh?..LOL
Anyways love the mod, but have a quick suggestion for ya. I know this is supposed to be the "knight rider"mod and everything, but is there anyway of assignng a keystoke to call for the helicoper (airwolf) to just appear. If I am not mistaken you have replaced the Tank with kitt, is there anyways of doing the same to call for a helicopter. I love the turbo boost but I end up flying and landing in another unlocked part of town trying to get back...LOL
It would be cool to call for airwolf, and fly myself back to the right section of town, and then call for kitt, and drive from there.
Again I am not quite sure how the mods work so please forgive me.
By the way you should send some pics over to Rockstar Games, You really did a awsome job, and who knows they be interested in picking up the licence to the game, or at least make their own addon for it, if theirs enough interest.
Anyways thanks again,
soundguy_99

Posted: Mon Jul 17, 2006 7:28 am
by James_kr
heh heh its not a tank its a phoenix it must have some sort of indestructable mod on it.

Re: KNIGHT RIDER VICE CITY MOD

Posted: Sun Jul 20, 2008 5:07 pm
by RIDER_0F_THE_KNIGHT
HEY I LOVE THE MOD. IT WORKS GREAT. EXCEPT FOR 1 THING. I CANT SPAWN K.A.R.R. WATS WRONG? PLEASE HELP! AND ONE MORE THING HOW DO I TURBO BOOST? :karr: :kitt: :spmgo: :kittspin: :skar: :kittconv2:

Re: KNIGHT RIDER VICE CITY MOD

Posted: Mon Jul 21, 2008 1:16 am
by PHOENIXZERO
Wow, another topic brought back from oblivion....

I'm sure "Turbo Boost" is done the same was as jumping since IIRC the car used for the mod was the parked Taxi in Kaufman Cabs. I never played the PC version though, I just remember reading about the mod and that was the car used as a replacement... Maybe that changed? *Shrugs*