msKEN wrote:I get a lot of unrealistic requests for a limited budget production
msKEN wrote:I've bitten off a bit more then I can chew on this as far as story line and missions go. I'm very swamped with programming. So I'll put it out here. I'm looking to create a story line that bridges the gap between season 4 of TOS and leads up to the events that creates Team Knight Rider. If any creative writer out there would like to work with me to create a dynamic story line, with some neat missions please send me an email to ken @ unleadedgames.com
In other news, the programming is going slow but good. Creating a thriving living environment like GTA is a tedious task when programming everything from scratch. The physics alone of having Goliath with a working trailer that you can attach and unattach has been an adventure in itself, and I see why they didn't do it in GTA4. I've also pretty much had to write my own cutscene editor from scratch to be able to do in game cinematics. I'm confident to say for a fan endeavor, most of you will hopefully be pleased with what I have come up with. I get a lot of unrealistic requests for a limited budget production, but I will do what I can to make this as fun and interesting as possible. Because this has become a huge task, and it has eaten up a lot of my time... I have decided to sell my GTA clone engine to other game programmers threw the proper channels to try and regain some funds I have invested into this project.
I know I've been pretty quiet on this, and I will continue to be. All I can say is keep your eyes out for the 30th Anniversary of Knight Rider for really big um... playable news
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