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New KITT-mesh for games

Posted: Sat Aug 30, 2008 9:34 am
by knightfan40
Four years after ver. 3 of KITT for Vice City (version 5 of KITT), I've got great news!

The year 2008 was a real Knight Rider year for me. On the 31st of May the Dutch Knight Rider meeting was organised, and on the 13th of July, me, Ben_Knight and Joao had a real KITT movie day with Joao's KITT! And, in between, a lot of KR-chat and watching episodes of the first two seasons. So I wasn't really surprised that the same feeling came upon me as the one I experienced four years ago....
And yes, I started with a new version of KITT, again from scratch. My intention was to create a version of KITT for GTA:SA, but the mesh can be used for other games as well, of course (Vice City, NFS...).
Because I lack the time to convert my mesh to the formats for all these games, I'll ask you for help! Once the mesh is finished (Zmodeler), some of you can perhaps convert it to a working version for the game you would like!

At the moment, KITT is far from finished, but I'll give him all the spare time I've got.
Keep on checking this topic for updates!

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Re: New KITT-mesh for games

Posted: Sun Aug 31, 2008 1:06 am
by Sky_Blue_Civic
These are pretty neat! :good: Can't wait to see the final results! :D

Re: New KITT-mesh for games

Posted: Sun Aug 31, 2008 10:02 am
by HungarianKnight
Sweet!

Can you import it to 3D Studio Max once it's finished?

Re: New KITT-mesh for games

Posted: Sun Aug 31, 2008 11:26 pm
by Knight Racer
I haven't played vice city in so long but i do rememebr that kitt as being the best one i've played in vice city.Great work knightfan!

Re: New KITT-mesh for games

Posted: Mon Sep 01, 2008 2:39 pm
by knightfan40
An update.... the nose is finished now.
What do you guys think of it?

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Yes, Zmodeler also has a 3ds-filter, so importing in 3dsMax shouldn't be a problem ;)

Re: New KITT-mesh for games

Posted: Tue Sep 02, 2008 8:21 am
by Knight Racer
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the first image needs to have the red line on the hood i marked start closer from the end point of the hood closer to where the left door mirror starts.The cowl enduction needs to be a bit wider and more to the left side of the car.If you bring me a few more shots i can help out from the side of the car the front nose of the car and the back.Give me some straight views 1 dimension.

Re: New KITT-mesh for games

Posted: Tue Sep 02, 2008 10:15 am
by weeezl
Cool Model! :good:

Re: New KITT-mesh for games

Posted: Wed Sep 03, 2008 9:06 am
by Knight Racer
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Re: New KITT-mesh for games

Posted: Fri Sep 05, 2008 9:51 am
by knightfan40
Thanx for your advice

Knight Racer, I think the problems you encountered in the lines of the car are due to wrong perspective views from Zmodeler. I included straight top and side views with this post.

Currently, I am working on the interior, including the PMD seats and the dash. As soon as it is worth-seeing I'll post some pics of it ;)

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Re: New KITT-mesh for games

Posted: Fri Sep 05, 2008 10:51 am
by Knight Racer
This might help for the side view

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and this for the nose

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Re: New KITT-mesh for games

Posted: Fri Sep 05, 2008 11:51 am
by Knight Racer
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Re: New KITT-mesh for games

Posted: Sun Sep 14, 2008 6:45 pm
by Tobie
heres some image planes if anyone needs help.

theyre 82 pontiac firebird trans am blueptints

tob :good: