New KITT-mesh for games
Posted: Sat Aug 30, 2008 9:34 am
Four years after ver. 3 of KITT for Vice City (version 5 of KITT), I've got great news!
The year 2008 was a real Knight Rider year for me. On the 31st of May the Dutch Knight Rider meeting was organised, and on the 13th of July, me, Ben_Knight and Joao had a real KITT movie day with Joao's KITT! And, in between, a lot of KR-chat and watching episodes of the first two seasons. So I wasn't really surprised that the same feeling came upon me as the one I experienced four years ago....
And yes, I started with a new version of KITT, again from scratch. My intention was to create a version of KITT for GTA:SA, but the mesh can be used for other games as well, of course (Vice City, NFS...).
Because I lack the time to convert my mesh to the formats for all these games, I'll ask you for help! Once the mesh is finished (Zmodeler), some of you can perhaps convert it to a working version for the game you would like!
At the moment, KITT is far from finished, but I'll give him all the spare time I've got.
Keep on checking this topic for updates!
The year 2008 was a real Knight Rider year for me. On the 31st of May the Dutch Knight Rider meeting was organised, and on the 13th of July, me, Ben_Knight and Joao had a real KITT movie day with Joao's KITT! And, in between, a lot of KR-chat and watching episodes of the first two seasons. So I wasn't really surprised that the same feeling came upon me as the one I experienced four years ago....
And yes, I started with a new version of KITT, again from scratch. My intention was to create a version of KITT for GTA:SA, but the mesh can be used for other games as well, of course (Vice City, NFS...).
Because I lack the time to convert my mesh to the formats for all these games, I'll ask you for help! Once the mesh is finished (Zmodeler), some of you can perhaps convert it to a working version for the game you would like!
At the moment, KITT is far from finished, but I'll give him all the spare time I've got.
Keep on checking this topic for updates!