Knight Rider: The Fan Game

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Re: Knight Rider: The Fan Game

Post by AppleMacri1980 » Sun Feb 26, 2017 8:47 pm

we can make it look like it is a season 5 trailer like remember how season 4 ended we can make it were "Sent Of Roses" left off Micheal is slowly losing him self the lead up to 1990 were KR 2000 leads up to?

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Re: Knight Rider: The Fan Game

Post by Assasinge » Sun Feb 26, 2017 8:56 pm

Hey, you've been unbanned! Congrats. Don't pull anything funny next time :)

Your idea isn't bad actually. You referring to the plot of the game? I'm sure it could be incorporated, though I think Ken already has the plot planned and maybe close to completion. But hey, DLCs can work it!

Edit: Realized you were talking about the trailer. Lol, sorry. Still good idea and can be done.
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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Feb 26, 2017 9:05 pm

That was the original story and lead up the end of the game with Michael leaving for the events before KR2000 happens, but we decided against it and wanted to do a new season in the same style of the original show but a little more edgier for us adults and leave the option of free DLC expansions open. The game does open to Stevie's death in a way.
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Re: Knight Rider: The Fan Game

Post by Assasinge » Sun Feb 26, 2017 9:28 pm

msKEN wrote:and wanted to do a new season in the same style of the original show but a little more edgier for us adults and leave the option of free DLC expansions open. The game does open to Stevie's death in a way.


Damn, like the edginess part. And free DLC. Gotta love free DLC.
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Re: Knight Rider: The Fan Game

Post by Matthew » Sun Feb 26, 2017 10:01 pm

msKEN wrote:That was the original story and lead up the end of the game with Michael leaving for the events before KR2000 happens, but we decided against it and wanted to do a new season in the same style of the original show but a little more edgier for us adults and leave the option of free DLC expansions open. The game does open to Stevie's death in a way.

So, the gazillion dollar question is, does the semi still get destroyed? If so, I know an English knerd that's quite into big rigs who might be able to find a suitable '87/'88 model tractor to serve as a replacement. :good:

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Re: Knight Rider: The Fan Game

Post by jup » Sun Feb 26, 2017 10:26 pm

While a part of me is always wanting to figure out how to mash together the KR, TKR, '08, 2000 & 2010 time lines together, another part is always willing to go the cheap route and say, 'Michael Knight gets a hard earned rest in after a long mission while Kitt drives to another distant mission point inside California. As Michael wakes up after a bit of bad road, he says, "Kitt. You wouldn't believe the bad dreams I've been having..." '

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Re: Knight Rider: The Fan Game

Post by Matthew » Sun Feb 26, 2017 10:35 pm

"...you were a tomato on wheels in the last one."
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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Feb 26, 2017 10:54 pm

Matthew wrote:So, the gazillion dollar question is, does the semi still get destroyed? If so, I know an English knerd that's quite into big rigs who might be able to find a suitable '87/'88 model tractor to serve as a replacement. :good:

Matt


Oh yes, you bet it does. Along with the mansion which will be seen in the next trailer. The story is still about FLAG being brought to its knees by a group of old forgotten villains gathered to take out Michael Knight and FLAG's entire operation once and for all. Garthe's main motivation is to break Michael as a man once and for all and if he can't forcibly take what he feels is his legacy then he'll just burn it all to the ground. Garthe's not too happy after Adrianne and he are left to die at the end of Goliath Returns. Lot's of plot twists for that final conclusion of the game. We just removed the "darkness" of killing main characters for cheap emotional value and decided to keep to Glen Larson's Knight Rider Bible for future script writers for the current rewrite. So it's not going to end on a dark dreary note unless you choose to let the game end that way. Yes you'll get to make options that will affect certain aspects of the story line during game play. One of those could be allowing a villain to live or die and once you've seen the plot unfold I can promise you it will be hard choice to make. But the bad ending is what we are calling the Knight Rider 2000 ending lol. The good ending well, you'll just have to wait and see.

Haha jup I love that idea, we decided trying to tie all these failed reboots together is just too much of a waist of time. We just added the extra cars and characters as bonuses to discover and unlock while playing the main game while we focus on the timeline that actually matters at least to fans of the original like myself.
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Re: Knight Rider: The Fan Game

Post by Matthew » Sun Feb 26, 2017 11:11 pm

Actually, if you think about it. Imagine if the Scent of Roses actually ended the series as intended. In gaming terms, you've got the choice of doing as Michael did in the episode, or killing Durant in a fit of rage. The later option would actually fit the character we see in Knight Rider 2000, since he would have lost the best part of himself in that moment. So I can definitely see the merits of choosing between a more series styled ending and a darker atypical one.

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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Feb 26, 2017 11:19 pm

For those wondering how big will this so called open world be?

It's 100 square miles (includes explorable ocean). The complete city of Malibu California where quite a few key scenes of Knight Rider had shot on location. GTA5 is 30 square miles with the ocean bottom for reference. Keep that in mind when you give us hell for taking so long ;) . If we do a DLC we've already decided it would be all of the Vegas strip and a good chunk of the Nevada desert for the next open world. I know that brings us back to the Lego Dimensions talk of why there of all places, well I think Malibu takes care of the country side of things, I think it would be cool to bring in that iconic desert and working casinos with mini games into the fold at some point. I'm open to other suggestions though when/if we get to that point because if we do a DLC it will virtually be a sequel (or a new set of episodes if you will) with a whole new location.

This is our prototype level which we use for designing the game mechanics and coming up with mission ideas. In about 6 months it will be a living breathing city with amazing textures and lush vegetation and a complete underwater environment to boot.

Image
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Re: Knight Rider: The Fan Game

Post by Matthew » Sun Feb 26, 2017 11:38 pm

You know, if you didn't want to link them together directly, you could always do a little cutscene like in The Topaz Connection where you just plot a course off all major highways and speed off into a desert montage listening to a little bit of "Men at Work." :good:

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Re: Knight Rider: The Fan Game

Post by AppleMacri1980 » Sun Feb 26, 2017 11:43 pm

will this game hit a free download to Xbox stores and things and what about Apple like a app were we can on the go see if KITT has been damaged etc? Also what about free roam like were KITT got banged up by Goliath i always wonder how Kitt started rolling over in the desert like that?

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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Feb 26, 2017 11:50 pm

Free roam can be done at any time once you complete the quick intro to controls tutorial like most sandbox games. Xbox I don't have a definite answer for yet, I can play the beta on my personal Xbox with the dev program but it looks as though it wont be just as simple as me sharing the UWA (Universal Windows App) file for people to install on their Xbox, for now everything still has to pass a Microsoft approval process. A companion app like GTA5 and other newer games have is that what you're asking? I wish we had that kind of time and resources I'd love to do something cool like that, but not for this first game. We may do a bradygames style game walk-thru guide app though, that might be fun.
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Re: Knight Rider: The Fan Game

Post by jup » Mon Feb 27, 2017 1:25 am

Matthew wrote:...and speed off into a desert montage listening to a little bit of "Men at Work." :good:

Matt


That's a great idea...indirectly.

Although Ken can't legally include copyrighted music, there should be an option for installing or playing a list of personally included MP3's. It's just what the show would have wanted.

In fact, I thought of that bit of logic while messing around with my game. The notion of midi KR themes always playing just irked me. So, I went for a whole set of show heard midi's inside a mock radio. It was one of the few features I ever got running.

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Re: Knight Rider: The Fan Game

Post by jup » Mon Feb 27, 2017 1:34 am

msKEN wrote:...for now everything still has to pass a Microsoft approval process.


I've seen a couple YouTube videos on playing games from the X-Box virtual shop. While there is an approval bit that is suppose to be going on in there, it's unbelievable some of the stuff that is openly downloadable. If this stuff had to be approved before it was choosable...then the X-Box staff have set some exceptionally low bars to clear. In fact, it seemed to me like the approval process just stated on the front screen if it was approved or waiting, to me.

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Re: Knight Rider: The Fan Game

Post by jup » Mon Feb 27, 2017 1:37 am

A lot of open water region to explore? Does that mean we're going to see the return of April's little water surfing option? (I don't even remember what it was called. Want to say Aqua Foil Mode or Hydro...something.) Or, dare I ponder if The Simpson's little contribution of Knight Boat is going to be hanging about?

And, with that vast Nevada desert level...know what I would include? A little tribute to Penn & Teller's game, Desert Bus. It would just be this empty bus that drives down the highway. Only one. And, who knows how rare it would be to even find the thing. Maybe as a slim chance of something to avoid while driving out in the desert.

Now, this was just coincidence that I ran across this. ( https://youtu.be/oWtfO3Mw5Po ) Seems that out in the Mojave desert somewhere by the highway 395, there is this Joshua Tree that holds '80s value for having been photographed by the music band, U2. It would still be standing, back then. (Still, might have something hanging from it.) Fans drop trinkets and such when they go visit it. The video also notes the potential presence of military aircraft that come from local airbase. I guess there's lots of little bits that could be hidden in the game.

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Re: Knight Rider: The Fan Game

Post by Assasinge » Mon Feb 27, 2017 9:27 am

Man oh man, you better fix your PC soon and send me some of those files, I'm dying from excitement here and am forced to play GTA 5 with Knight Racer's mod...

Just kidding KR not saying your mod is bad. I feel like this game is going to be a hell of a lot better than GTA 5 itself. I wish I could contribute.
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Re: Knight Rider: The Fan Game

Post by WittgenTT5/Rstein » Mon Feb 27, 2017 10:23 am

I came across some alpha screenshots and this game looks fukken BADASS:
Image

Image

@Assa: I know the feel brah, i'm still waiting on that 850R model for V so I can end [strike]VD90Rstein's lore[/strike] stop being Rstein the Ingot and become WittgenTT5/Rstein.
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Re: Knight Rider: The Fan Game

Post by msKEN » Mon Feb 27, 2017 10:53 am

That last photo is from RC3s funeral which causes Michael to leave the foundation. Original script we threw out it was just too dark and gloomy to be considered knight Rider. This is one of the choice systems we were talking about. In this scenario Michael has to choose between saving a mass group of people or his friend Reginald. The stakes are high in this story but that is one scene we did delete, we just don't want to kill any main cast just in case we do want to do a sequel dlc lol. Not to mention it just feels wrong to kill him when he plays such a big co-op role on some of Michael's missions.

Jup the radio works like GTA for pc, in the game folder you will have a usermusic folder for all your own tunes even the radio announcer will still work with custom tracks. Though I do have to break the bad news our engine only supports ogg files the open source mp3 codec. But for Windows we made a neat little .net converter that handles everything. Mac and Linux users sorry but you still have a bunch of free options to convert your mp3s. We just can't afford that 3k mp3 license. That desert bus game though lol... good reference but wasn't that early 90's oh well I do already have KI3T KR2k and KRO vehicles in the game. Nothing says I can't make it an 80s bus skinned to look like that one. For the ocean let's say KITT gets a few upgrades (no we didnt make him a tranformer with weapons or turn him into a submarine) after being destroyed in the opening of the game. Come on its not a spoiler it happens almost every season premiere lol

Assasinge, pc parts ordered when I renewed the website should be here today or tomorrow from newegg :)
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Re: Knight Rider: The Fan Game

Post by Assasinge » Mon Feb 27, 2017 12:16 pm

Can't wait. Ken, I think the system of having choices in the game to change the storyline is really cool! We have the choice to maybe let Garthe live, or kill him after a battle. Or the choice you described above like Rc3's death etc. What details do we have on Multiplayer by the way? Imagine th chaos with KITTs jumping all around and KARRs and whatnot all over the map! Voice chat would be great too, and maybe allowance of mods? Not like GTA mods, but maybe just some mods to make the game, more, interesting? I don't know, just a thought.

@Wittgen: I swear you'll turn KITT into RStein somehow as a mod. XD
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Re: Knight Rider: The Fan Game

Post by WittgenTT5/Rstein » Mon Feb 27, 2017 1:10 pm

Assasinge wrote:Can't wait. Ken, I think the system of having choices in the game to change the storyline is really cool! We have the choice to maybe let Garthe live, or kill him after a battle. Or the choice you described above like RC3's death etc. What details do we have on Multiplayer by the way? Imagine the chaos with KITTs jumping all around and KARRs and whatnot all over the map! Voice chat would be great too, and maybe allowance of mods? Not like GTA mods, but maybe just some mods to make the game, more, interesting? I don't know, just a thought.

@Wittgen: I swear you'll turn KITT into Rstein somehow as a mod. XD

If I knew how to make mods I'd surely do that. There's so many sh*t I could do with VD90Rstein or TT5/Rstein if I could code/model/texture! (I always wanted my Ingot to have a scanner bar in the grille a-la the DeloKITT)

@topic: So bascially, KR:TFG will be a RPG?
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Re: Knight Rider: The Fan Game

Post by AppleMacri1980 » Mon Feb 27, 2017 4:28 pm

it looks good from the old thing but what is this Rc's funeral does that lead up to Micheal losing him self like Shawn said in 2000?

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Re: Knight Rider: The Fan Game

Post by Assasinge » Mon Feb 27, 2017 4:37 pm

msKEN wrote:That last photo is from RC3s funeral which causes Michael to leave the foundation. Original script we threw out it was just too dark and gloomy to be considered knight Rider. This is one of the choice systems we were talking about. In this scenario Michael has to choose between saving a mass group of people or his friend Reginald. The stakes are high in this story but that is one scene we did delete, we just don't want to kill any main cast just in case we do want to do a sequel dlc lol. Not to mention it just feels wrong to kill him when he plays such a big co-op role on some of Michael's missions.


@AppleMacri1980 Believe Ken explains it here.

@Wittgen I can model a few textures here and there, actually. I've worked Photoshop before. But let me tell you programs like ZModeler are a real pain in the a$$ to use sometimes, especially when converting those San Andreas models over to 4 or 5.
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Re: Knight Rider: The Fan Game

Post by Matthew » Mon Feb 27, 2017 5:06 pm

msKEN wrote:For the ocean let's say KITT gets a few upgrades (no we didnt make him a tranformer with weapons or turn him into a submarine) after being destroyed in the opening of the game. Come on its not a spoiler it happens almost every season premiere lol

Ah yes, one Knight Rider's great traditions:

Dented by a Learjet wing-tank; check
Sliced open like a tin can; check
Blown up by a missile; check
Melted down to bare metal; wait, not a season opener
Crushed like a salvage yard junker; check

I can't wait to see how you destroy him this time. :lol: Any plans to dial the season 5 KITT back to season 3 spec (deleting SPM and C-Mode) before adding the new version of the Aquatic Synthesizer?

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Re: Knight Rider: The Fan Game

Post by Assasinge » Mon Feb 27, 2017 5:09 pm

Matthew wrote:Ah yes, one Knight Rider's great traditions:

Dented by a Learjet wing-tank; check
Sliced open like a tin can; check
Blown up by a missile; check
Melted down to bare metal; wait, not a season opener
Crushed like a salvage yard junker; check

I can't wait to see how you destroy him this time. :lol: Any plans to dial the season 5 KITT back to season 3 spec (deleting SPM and C-Mode) before adding the new version of the Aquatic Synthesizer?

Matt


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