Knight Rider: The Fan Game

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msKEN
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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Nov 22, 2009 12:07 pm

Yes the environment and objects like pedestrian cars will take visual damage.
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sun Nov 22, 2009 12:12 pm

YAY! :lol:
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Tue Nov 24, 2009 12:02 pm

Sooooooo excited! I hope its finished soon! Because i downloaded GTA SA and KR mod and then GTA SA didnt work :?
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Wed Nov 25, 2009 11:51 am

Any updates? :) Just cant wait!
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Re: Knight Rider: The Fan Game

Post by KI4T » Wed Nov 25, 2009 3:49 pm

Wow, you are not very patient, eh? :D
Will the voices be in German too? Or just the Text? (I think i know the answer but i even ask :mrgreen: )
Knight Rider 4 ever!!!!!!!

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Re: Knight Rider: The Fan Game

Post by KI4T » Sun Nov 29, 2009 7:49 am

I got an old pic, will it looks like this in the game, or was it just an effect of an 3D Program?
Image
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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Nov 29, 2009 9:41 am

That is rendered in 3ds max it will actually look better in the game engine.
The Knight Rider Fan Game Project:
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sun Nov 29, 2009 11:50 am

msKEN wrote:That is rendered in 3ds max it will actually look better in the game engine.
Hey! Any updates? :D And anything about the gameplay movie and maybe some screen shot things? Maybe im a little obsessed :roll: :lol:
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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Nov 29, 2009 5:30 pm

No, nothing yet. I'm working on the day/night cycle right now to where when the sun goes down, the lights come on in the city. We have a dynamic cloud system with storms and other weather conditions. When you drive into the desert you can experience sand storms and tornado's which can effect the way KITT or any FLAG vehicles control. There is also a devastation mode where if you fail to stop Garth/Morbius the entire environment will be left in ruins. We kinda want the game to have several different endings, allowing you as Michael Knight to make conscious decisions that will effect the out come of the game/story line.
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by weeezl » Wed Dec 02, 2009 3:49 pm

May I ask what game engine this is being built upon?

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Re: Knight Rider: The Fan Game

Post by msKEN » Wed Dec 02, 2009 8:24 pm

weeezl wrote:May I ask what game engine this is being built upon?
It was being built in Unity 3D, but I didn't like not having access to the source code, so we recently (about 3 months ago) ported what we have completed to the Torque 3D SDK. I was going to check out the UDK (Unreal Development Kit) but it did not have the features I needed, and with it being closed source I can not program in the day night cycle effectively as seen in Borderlands.
The Knight Rider Fan Game Project:
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Re: Knight Rider: The Fan Game

Post by xmguy » Sat Dec 05, 2009 5:35 pm

Wow. I can't wait. I loved the KR game from the early 2K. I read somewhere it will be free!? I can only say. I"M NOT WORTHY!!!:D
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sun Dec 06, 2009 11:40 am

Well, i can certainly wait a few more weeks, i just got NFS Carbon on my Mac, and im gonna make KI3T out of a Shelby! Hehehe...... :lol:
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Re: Knight Rider: The Fan Game

Post by MKnight1984 » Sun Dec 06, 2009 2:53 pm

Hey guys just looking to see how your progress is going... Very stoked about this game... On another front are you guys accepting donations?? I just want to do my part in assisting, you guys are working very hard on this game for us the fans... If there is anything you guys need from the community to help you should ask... After all your doing this for us and releasing it for free... So maybe we can contribute in otherways to help you guys out... Thanks for all of your hard work and efforts and for putting up with us fans lol... :D

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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Thu Dec 10, 2009 2:42 pm

Any updates?
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sun Dec 13, 2009 9:49 am

Anything??
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Re: Knight Rider: The Fan Game

Post by Superman111994 » Mon Dec 14, 2009 10:40 am

Hey msKEN,

I had a question. I just got a new computer and want to know if your game will run on it. Don't remember any specs, but I played GTA IV with everything minimum and barely had any lag. What do you think?


:kittconv2:

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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sat Dec 19, 2009 4:54 pm

Anything?
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Re: Knight Rider: The Fan Game

Post by Avenger95 » Sat Dec 19, 2009 11:50 pm

KITTvsKARR1995, give the guy a break ok? We don't need weekly updates. If something is noteworthy I am sure he will make a post about it. I'm sure he has a life outside of the project too.
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Re: Knight Rider: The Fan Game

Post by KITTvsKARR1995 » Sun Dec 20, 2009 7:59 am

Avenger95 wrote:KITTvsKARR1995, give the guy a break ok? We don't need weekly updates. If something is noteworthy I am sure he will make a post about it. I'm sure he has a life outside of the project too.
I know, but... Well, never mind. Im not gonna say anything anymore. :roll:
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Re: Knight Rider: The Fan Game

Post by Aydann. » Tue Dec 29, 2009 8:49 am

Cool! I can't wait. I'm defo gonna Buy it xD
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Re: Knight Rider: The Fan Game

Post by Superman111994 » Tue Dec 29, 2009 3:42 pm

Aydann. wrote:Cool! I can't wait. I'm defo gonna Buy it xD
Nobody said you have to buy it...

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Re: Knight Rider: The Fan Game

Post by Superman111994 » Thu Jan 14, 2010 12:29 pm

... ... ... ? ? ? New Year update ? ? ? ... ... ...

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Re: Knight Rider: The Fan Game

Post by KI4T » Sun Jan 31, 2010 5:00 am

Hey any updates? I still cant wait.....
Knight Rider 4 ever!!!!!!!

Sry for my english, im from Germany.

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Re: Knight Rider: The Fan Game

Post by Josch Schulz » Wed Feb 03, 2010 3:03 am

Whats new? Seems to me the projekt is takin a long time :kitt:
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