The knight Rider nes game!

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whet
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The knight Rider nes game!

Post by whet » Mon Jan 19, 2004 12:44 pm

I have just been looking through old game on the net.
Anyone know what the Knight Rider game was like for that system??
I had the commodore 64, but the Nes passed me by.
onviously it ain't going to be like the playstition version but how playable was it??

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Knight Rider NES

Post by tjtindal » Mon Jan 19, 2004 2:59 pm

As I remember it, the NES version of the game was terrible. You saw KITT from a back view similiar to the new game, but the graphics were horrible and all you could do was Turbo Boost...occasionally. In fact, I think I lost interest so fast I never saw level 2.

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Post by Sith » Mon Jan 19, 2004 3:26 pm

Image

It was actually viewed from in car, and KITT had guns.

I think that says it all.

The PC engine game was better in my opinion. Barely.

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Post by 86chvs10 » Mon Jan 19, 2004 4:03 pm

the car in nes version was so much faster speeds then the davilex one.

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Post by jup » Mon Jan 19, 2004 11:13 pm

I've made a complete guide web site to this game.

http://www.jupircbot.8m.com/kr/neskr.htm

(Something funny going on with the wallpaper on that page. If anyone visits and the background is all white and talking about illegal remote hosting, please let me know. FreeServer's CGI has always been screwy. Guess I'm off to do some behind-the-scene work.)

In fact, it was by making this page that I wound up actually enjoying the game. I'd post a sampling of the good/bad points, but they are several long paragraphs.

It's really not as bad of a game as I first believed it to be. It's just that they tweaked with so many factors to make the game more interesting that it's not *really* KITT, anymore. Plus, this game IS hard. There's a reason I call the KITT in there the Knight Industries Tee-Tread.

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Post by jup » Mon Jan 19, 2004 11:23 pm

Well, disarming the wall paper did the trick. *sigh*

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Post by kido » Tue Jan 20, 2004 4:26 pm

Kitt dosn't realy talk much in that game. (gee I wonder why :P)
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Post by jup » Tue Jan 20, 2004 8:21 pm

Talk. Not really.

But, he "talks" up a storm when anything is wrong. (When the game has no voice, I suppose the display might as well be a high tech "check guages" light.)

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Post by Cougar » Wed Jan 21, 2004 9:15 pm

Well at least they detailed the dash! That is something going for them. :lol:

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Post by Skav » Wed Jan 21, 2004 9:19 pm

Ah, that's another aspect that I hope the 2nd davilex game has....more detail of the dash.

It was sorely lacking in the first.

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Post by kido » Wed Jan 21, 2004 9:29 pm

At least it wasn't as bad as this one http://www.vgmuseum.com/pics6/knightrider.html
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Post by The Real Michael Knight » Wed Jan 21, 2004 9:50 pm

Hey, back in those days the graphics were state-of-the-art. How times have changed.

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Post by jup » Wed Jan 21, 2004 10:59 pm

I was about to say that is Commodore for ya...but, Test Drive II: The Duel is also Commodore. And, TDII's interior dashes look too realistic to even exist on a stock Commodore. (Never mind all the graphics that are happening outside the windshield at an incredibly decent rate.) Let's see if I can scrounge up a graphic...

Well...vgmuseum has a shot of the original on file. While that dash is far superior to the KR dash, it's still only half the quality of the visuals of TDII.

http://www.vgmuseum.com/pics7/test.html

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Post by sarfraz » Thu Jan 22, 2004 5:54 am

Oh my god, where really going back in time now. I had the C-64 as well, but the only car game I thought was any good was the fast-paced Out-run. Seem to run much faster than any of the Sega console versions....or is that me looking through rose tinted glasses. There was a stunt car game which as really good (difficult though). Can't remember its name but you drove what looked like a buggy. Through the screen of the car, you saw the engine and every time you hit the nitro button, flames spew out the engine. You did these insane leaps and drove around banked curves. It had a very wire-framed looked....know what it is jup??

EDIT: just found it, it was called stunt car racer. It was made by Geoff Crammond, the guy who later went onto make my fav PC series, Grand Prix.

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Post by jup » Thu Jan 22, 2004 11:54 pm

Nope. I've never seen stunt car racer, before. At first, I thought you might have been talking about Stunt Buggy. (A game I've only seen in arcade form.)

Upon browsing through the images at vgmuseum, I found the old Stooges game. I am amazed to see that the C-64 version uses higher res graphics then the NES could muster.

I'd agree that the C-64 version of Outrun was a decent translation. But, it suffered from zero warning curves and a pre-chosen course.

While it's been awhile, I remember likeing the Sega Master System's version of Outrun the best. (Of the home versions. No home version could ever compete with the arcade...especially the full sit in version.) But, I can't recall why.

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Post by sarfraz » Fri Jan 23, 2004 6:10 am

My brother had the master system 3D version of Out run, don't know how that compares with original master system version, but it didn't have the raw speed of the C64 version. Although, the sega versions view was slightly higher (easier to see the road) and changable route.

To get this topic back on track, I heard the PC-engine was just an 8-bit console like the NES, yet looking at the colour and quality of the graphics you would have thought it was a 16 bit console. Its quite evident when you compare KR for the NES and PC-engine......and why on earth did the C64 version look so bad. There all 8-bit systems, so why the huge difference in quality.

To get really back on topic. I swear I've seen this game being played by Micheal within KITT in an ep of KR:

http://www.vgmuseum.com/images/01/auto.html

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Post by pdennis93 » Fri Jan 23, 2004 9:15 am

i dont think michael was playing that game, i think that was in "forget me not" when he was chasing the caddilac with the girl in it, and that was kits monitor indicating a left turn ahead :roll:

oh and to get back OFF topic :P anyone remember "chase hq" for the arcade? that game rocks, similar to the knight rider premise, drive 60 secs through a level, and at the end use your car to smash the hell out of th bad guys car, i downloaded it on MAME so ive got the full arcade version, not the crappy japanese texted TG16 version



Image

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Post by jup » Sat Jan 24, 2004 12:35 am

The reason behind the C-64's poor KR game is because it's maker was Ocean. And, they sure have put out a lot of quantity over the years. But, quality and the programming name Ocean are two words I have a hard time placing side by side. Here. Take a look at another one of their "wonderful" Commodore productions...via the Top Gun license...

http://www.vgmuseum.com/pics7/top.html

...the game played as bad as it looked.

Chase H.Q. looks a little better...

http://www.vgmuseum.com/pics3/chase.html

Ocean REALLY went after a lot of TV/movie/game licenses back then.

Addams Family, The
Bart vs. the Space Mutants
Batman
Cabal
Chase HQ
Chase HQ II: Special Criminal Investigation
Cool World
Darkman
Great Escape, The
Highlander
Highnoon
Hook
Hudson Hawk
Knight Rider
Lethal Weapon
Miami Vice
Mr. Wimpy: The Hamburger Game
Navy Seals
Neverending Story, The
Operation Thunderbolt
Operation Wolf
Platoon
Rambo 3
Rambo: First Blood Part II
Red Heat
Robocop
Robocop 2
Robocop 3
Short Circuit
Simpsons: Bart Vs. The Space Mutants
Simpsons: The Arcade Game
Sleepwalker
Smash T.V.
Space Gun
Terminator 2: Judgement Day
Top Gun
Total Recall
Transformers
Untouchables, The
V - The Computer Game

(Listing from GameFAQs on Ocean made games.)


I also know they had Jurassic Park.

I've only had a chance to play a few of those titles. But, none of them have ever seemed like anything all that special. Had a better company obtained the rights to doing a KR game, we may actually have had something pre-NES to remember upon.

On the ColecoVision Auto Racing game, both Sarfraz AND pdennis93 are correct. I think it was the opening scene of Soul Survivor where we don't yet see the game, but KITT is commenting on the odds of Michael making the turn and surviving. And, Michael replies that he believes he can make it, (on that game? You had to be joking, Michael!) but, of course, he doesn't. Then, the shot goes to the monitor.

The game makes a return for a warning graphic as pdennis described it. Could have been 'forget me not.' But, I am not sure. (Ah, yes. Back in the days of no-budget effects such as Apple IIe text printouts and ColecoVision graphics. It's almost a relief to see KITT upgraded to IBM Hercules visuals.)

Many of the visuals I saw in the PC-engine game looked like traditional 3-D driving game tricks that have been in use since Atari made Pole Position. While not a bad way to go about it, it's still quite dated looking.

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