New KITT in GTA San Andreas!

Archive for discussions from 2010. Please post new discussions in the appropriate forum.

Moderators: neps, Matthew, Michael Pajaro

Locked
Kram061-1
FLAG Recruit
Posts: 458
Joined: Wed Jan 30, 2008 4:25 pm

Re: New KITT in GTA San Andreas!

Post by Kram061-1 » Tue Feb 26, 2008 10:29 pm

im re-releasing all my kitts soon, so they WILL all work proper hopefully. :D
-Tobie, is this why all the KITT's have been removed from the download site? Are you going to include the K400 and the K300 as well? :D

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Wed Feb 27, 2008 12:25 pm

yes, im re releasing all of my cars in a huge pack, theyll be roughly 15 to 18 cars in this new one! heres a neak peak at 2 'special' releases!
Attachments
KARR3000
KARR3000
gallery1976.jpg (99.22 KiB) Viewed 37051 times
KIFT SPORT
KIFT SPORT
gallery2025.jpg (127.75 KiB) Viewed 37237 times

Kram061-1
FLAG Recruit
Posts: 458
Joined: Wed Jan 30, 2008 4:25 pm

Re: New KITT in GTA San Andreas!

Post by Kram061-1 » Wed Feb 27, 2008 5:08 pm

will any of these "KITT"'s have any powers: Turbo Boost, Ski Mode? etc;,.;etc

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Wed Feb 27, 2008 5:49 pm

Tobi please post here the download link when the package will be finished .

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Wed Feb 27, 2008 6:40 pm

ok no prob! the turbo boost is activated by the gta control console that is downloaded from the pack, ill try and get a ski mode done but i aint promising anything cos i cant code!

Kram061-1
FLAG Recruit
Posts: 458
Joined: Wed Jan 30, 2008 4:25 pm

Re: New KITT in GTA San Andreas!

Post by Kram061-1 » Wed Feb 27, 2008 6:52 pm

I'd be happy with ski mode only on one side :lol: like the show, passenger wheels down :kitt: :kitt2:

oh yeah, not to bother you but where will these cars be found, or will you be able to spawn them ? :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Wed Feb 27, 2008 7:14 pm

you can spwn them with control center, ive set it up so tapping numbers and letters pops a car in front, easy!

User avatar
GarthKnight08
FLAG Recruit
Posts: 338
Joined: Sat Jan 12, 2008 5:16 am

Re: New KITT in GTA San Andreas!

Post by GarthKnight08 » Wed Feb 27, 2008 7:26 pm

Tobie wrote:yes, im re releasing all of my cars in a huge pack, theyll be roughly 15 to 18 cars in this new one! heres a neak peak at 2 'special' releases!
Are you gonna fix the blue GT500KR lettering & the stripe on the sides of the car to match the stripes on the top? At first glance you cant tell but as you use the car or when light hits it, it shows up light blue.
Founder of OKA (Original KITT Anonymous)
If you need to get out feelings of loss for the Original KITT then we can help!

Kram061-1
FLAG Recruit
Posts: 458
Joined: Wed Jan 30, 2008 4:25 pm

Re: New KITT in GTA San Andreas!

Post by Kram061-1 » Wed Feb 27, 2008 7:39 pm

do you need anything else for the control center? It seems I can't get mine to work, so I may be doing soemnthing wrong or I need another patch to install the changes into the game

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Wed Feb 27, 2008 7:49 pm

there a check box somewhere in the corner which you tell it which version of san an your playing, 1.0 or 2.0, change that.

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Thu Feb 28, 2008 10:00 pm

A little ingame pic using the player selection mod v0.7, with Tobi´s first season Kitt, a conversion from GTA VIce City Knight Rider Mod´s Michael Knight(from me, aka Ousdream) for SA(as a ped at the moment),of what could be inthe future the new Bran Total Conversion Mod Of Knight Rider for SA from the team: K.I.T.T. (leader, organiser, admina and PA), knightprowl (co-leader/modeler) and delorean88us (coder).

Great, isnt it?
Attachments
Kitt And Michael in SA
Kitt And Michael in SA
Dibujo.JPG (73.43 KiB) Viewed 37946 times

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 2:50 am

very niiiice! i made a hoff head but ive lost it, i ripped it from the knight rider game!

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 10:52 am


Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 12:52 pm

good new guys the paks done and uploaded!, just awaiting verifcation, its pretty big so i cant email it, ill put the link when ready!

tob

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 5:39 pm


Kram061-1
FLAG Recruit
Posts: 458
Joined: Wed Jan 30, 2008 4:25 pm

Re: New KITT in GTA San Andreas!

Post by Kram061-1 » Fri Feb 29, 2008 5:43 pm

3 Questions:


How do you spawn a KITT? How do you activate Turbo Boost? AND, how did you make out with developing a ski mode? If it has it how is it activated? THANKS!!!!!!!!!!!!!!!

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 7:43 pm


Ñink dont works, what was it abut?

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 7:45 pm

Kram061-1 wrote:3 Questions:


How do you spawn a KITT? How do you activate Turbo Boost? AND, how did you make out with developing a ski mode? If it has it how is it activated? THANKS!!!!!!!!!!!!!!!

Use GTASA Center .Use google to find it. Just open it before san andreas, and ingame you´ll have turboboost pressing "+", and spm mode pressing "/". No Ski mode.

To spam cars, use CarSpawner.

Tobie, if you know how to make new playermodel heads, could you rip michael knight Head again? Should be a geat complementation for your Car packs.

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 7:46 pm

The addon you are trying to view (ULTIMATE KNIGHT RIDER KITT KIT V4.0 - ULTIMATE_KITT_KIT_V4.rar) uploaded by tobie has been deleted and is no longer available


Upload to rapidshare or megaupload. But i recoment to you to upload it at Filefront.
Last edited by krvc on Fri Feb 29, 2008 7:49 pm, edited 1 time in total.

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 7:47 pm

sorry link will be nack up tommorrow, im not happy with it at all! gotta fix some things, files missing etc..... ive ripped his head again but gotta texture it again!! pain!!

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 7:54 pm

Please add it to the package ok????


The matter is, why only the head when you can ripp all the model¿?

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 8:11 pm

can only find the head, andits untextured! i can rip goliath, kitt, karr and levels and stuff.

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 8:18 pm

So your kitt and karr models for SA ae ripped from he davilex games?

Tobie
Operative
Posts: 138
Joined: Sun Feb 17, 2008 5:35 pm

Re: New KITT in GTA San Andreas!

Post by Tobie » Fri Feb 29, 2008 8:41 pm

nope, i made my own, those dvailex kitts are awfull!

User avatar
krvc
Operative
Posts: 151
Joined: Fri Dec 10, 2004 10:38 am
What year did the original Knight Rider start: 0
Location: Murcia, Spain.
Contact:

Re: New KITT in GTA San Andreas!

Post by krvc » Fri Feb 29, 2008 8:48 pm

can you ripp Devon, Bonnie...?Hope you´ll find them

How do you ripp them?what sowtware do you use, or how?

Locked