New KITT in GTA San Andreas!

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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sat Mar 13, 2010 3:31 pm

J-Knight wrote:Hey some good news from me, I got the bandit cars in (as seen in pic below) using the IMG tool. I thought great, I'll try putting the KITT cars into the normal game like Garthe does. But then this happened lol Its kinda like the High traction dropdowns from season 2. I used the bandito file from Tobies ultimate KITT pack, and used the knight rider txd file. Not sure which one was wrong if someone can fill me in on something I may be missing?

Image
I have this problem , my KITT and KARR's back wheels is to big. I have added Handling and IDE bu it dont work. I use GGMM. and in the program i see only white weels,scanner. WTH is wrong??? (PLATINUM EDITON)
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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sun Mar 14, 2010 9:06 am

Image
There is photos of KITT, u see the back wheel in the 2. Photo: Image :kitt: :?
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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sat Apr 24, 2010 1:07 pm

Where i can download KI3T with the moving scanner??? (Not mod, single car)
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KI4T
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Re: New KITT in GTA San Andreas!

Post by KI4T » Sun Apr 25, 2010 3:12 am

Download tobie's Mod pack, KNight Rider Plalutinum Edition, here:
http://www.moddb.com/games/grand-theft- ... um-edition
Knight Rider 4 ever!!!!!!!

Sry for my english, im from Germany.

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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sun Apr 25, 2010 1:35 pm

*?$# KI4T I don't want KI2T!!! Only KI2T!!!
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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Mon Apr 26, 2010 4:04 pm

Sorry, not KI2T, only KI3T
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KI4T
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Re: New KITT in GTA San Andreas!

Post by KI4T » Tue Apr 27, 2010 9:00 am

oooooppps, he inst included :/ sorry xD
download knight rider mod 0.2b, extreact it and pick the following cars:
Nebula
Bravura
Vincent
Willard

That are the KI3T's dunno wich one is series normal/ series attack/ pilot attack/ pinlot normal, you have to find out by yourself!
Knight Rider 4 ever!!!!!!!

Sry for my english, im from Germany.

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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Wed Apr 28, 2010 1:39 pm

:/ NORMAL MOD! SCANNER DON'T MOVE! ONLY ATTACK MODE AND I WAN'T THE NORMAL! :,C
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Matthew
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Re: New KITT in GTA San Andreas!

Post by Matthew » Thu Apr 29, 2010 1:50 am

Ricky,

You need to chill out before your attitude makes people move onto the next thread without a second thought. :good:

Matt
Welcome aboard the Knight 2000.

Thank you. What's all this, it looks like Darth Vader's bathroom?

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KI4T
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Re: New KITT in GTA San Andreas!

Post by KI4T » Fri Apr 30, 2010 2:26 pm

I didnt know you wanted Series Normal with moving scanner... thats not pssible, instead of a movng scanner tobie made a workingvoice orb, you you will ahve to edit the model
Knight Rider 4 ever!!!!!!!

Sry for my english, im from Germany.

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GarthKnight08
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Re: New KITT in GTA San Andreas!

Post by GarthKnight08 » Sat May 01, 2010 10:21 am

Ricky11Hun wrote::/ NORMAL MOD! SCANNER DON'T MOVE! ONLY ATTACK MODE AND I WAN'T THE NORMAL! :,C
Just put the normal KI3T in place of the attack one & the scanner will move!
Founder of OKA (Original KITT Anonymous)
If you need to get out feelings of loss for the Original KITT then we can help!

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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sat May 01, 2010 2:58 pm

I need KITT to SA-MP, but i did it, Rename the KNIGHT3000.txd file to nebula.txd, Replace with IMG Tool nebula.dff and txd. Vehicle ide rename KNIGHT3000 to nebula. Scanner working. Mod finished.
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Ricky11Hun
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Re: New KITT in GTA San Andreas!

Post by Ricky11Hun » Sat May 01, 2010 2:59 pm

And Garth, I HATE ATTACK MODE...
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