Knight Rider Mod For Grand Theft Auto: San Andreas

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KITT1992
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Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sun Oct 14, 2007 6:06 pm

Image

Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas.

Planned features include

K.I.T.T. (Knight Industries Two Thousand) with:
Molecular Bonded Shell - Almost indestructible
Pyroclastic Lamination - Fireproof Body
Turbo Boost - Allows KITT to jump
Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode
Smoke Screen
Flame Thrower
High Traction Drop Downs - Hydraulic Suspension
Traction Spikes - Allows KITT to travel up steep inclines
Microwave Jammer - Allows KITT to stop cars
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Fire Extinguisher
Interior Oxygenator
Ski Mode - Allows KITT to drive on two wheels
Emergency Braking System
Convertible Roof
Hydroplane - Allows KITT to drive on water


K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode
Smoke Screen
Flame Thrower
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Interior Oxygenator
Ski Mode


K.I.F.T. (Knight Industries Four Thousand) with:
Molecular Bonded Shell
Pyroclastic Lamination
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode
Smoke Screen
Flame Thrower
Microwave Jammer
Infrared Mode
Fire Extinguisher
Interior Oxygenator
Ski Mode
Thermal Expander - Raises the heat of an object to the point where it explodes
Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane

The FLAG Semi

Goliath with Molecular Bonded Shell

Michael Knight Player Model as well as other characters from the TV series

New Missions


Help Wanted:
-Coder
-Vehicle Modeler
-Weapon Modeler
-Character Modeler
-Texture Artist

Team:
K.I.T.T. - Mod Leader
KnightProwl - Mod Co-Leader
police121 - Vehicle Modeler
Grafton - Sound editior

Website
Forums
ModDB Profile
Last edited by KITT1992 on Sun Nov 18, 2007 6:05 am, edited 1 time in total.

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JJSoCrazy
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Post by JJSoCrazy » Thu Oct 18, 2007 10:25 am

I need help with installing KITT on my game. I replaced the car files with KITT and KARR but whenver I want to spawn the car it comes up with weird color configuration. I need some help installing the vechicle file and the other files after that please! I believe the only thing that was done was jus the files for KITT and KARR

Thanks!

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Knight Racer
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Post by Knight Racer » Fri Oct 19, 2007 12:13 am

Go to this directory

C:\Program Files\Rockstar Games\GTA San Andreas\data

then click on the file marked carcols.Open it with notepad.Find the name bfinject and instead of all thos numbers,replace it with 0,0

for Karr find the name bandito,erase all the numbers and only put in 0,34

hit save and execute the game.The colors should both be set for both cars.

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ReddawgKnight
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Post by ReddawgKnight » Fri Oct 19, 2007 9:52 am

finally all the knight rider cars modeled the right way and put into san andreas.

KITT1992
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Post by KITT1992 » Fri Oct 19, 2007 10:36 am

they also all have moving scanners

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JJSoCrazy
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Post by JJSoCrazy » Fri Oct 19, 2007 11:50 am

Thank You Very Much!

Okay I got the cars and everything works. Although I need help with the sound files, the kr music, kitt talking, his turbo sound, etc. Also, the rear tailight is white, is this correct?

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CJaguar442
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Post by CJaguar442 » Tue Oct 30, 2007 6:16 pm

where can i get this mod all inks dont have this mod at all
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KITT1992
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Post by KITT1992 » Sun Nov 04, 2007 10:38 am

its not out yet

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sat Feb 23, 2008 9:53 pm

V0.1a Released!

http://www.moddb.com/mods/10047/gta-kni ... rider-v01a

not much yet. just KITT, KARR, KIFT, SPM KITT, Knight 3000, Knight 3000 Attack, GMC General (FLAG Semi Cab), FLAG Semi Trailer, Goliath and Goliath's Trailer. All these vehicles can be found parked at the Verdant Meadows Air Strip. You can also spawn KITT, KIFT, KARR and Knight 3000 by pressing crouch (c) and sprint (space) at the same time.

This is a REALLY early beta so dont expect anything special. Second release will have many many more features so dont let this release put you off. This is only to satisfy those people who really cant wait for the next release.

KITT1992
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sun Feb 24, 2008 4:50 am

IMPORTANT! i messed a file up in the installer. you gotta install this patch or it will crash

http://rapidshare.com/files/94470541/GT ... h.exe.html

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sun Feb 24, 2008 9:05 am

damn sorry guys

this isnt a very good start for this mod

http://rapidshare.com/files/94525873/GT ... h.exe.html

here this should work

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by krvc » Tue Feb 26, 2008 11:47 am

Hi i´m Opusdream from the German TC of Knight Rider, you know, i sopousse.

I did the michael knight Character player model for that mod, so you can use it on this mod also, i let you use it if you want.

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Tue Feb 26, 2008 11:44 pm

whoa really? thanks that would be great

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Wed Feb 27, 2008 6:47 pm

is it working/fixed now?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Wed Feb 27, 2008 8:21 pm

wow. I guess it isn't. It sure did a number on this game

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Thu Feb 28, 2008 12:29 am

what are you talking about?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Thu Feb 28, 2008 6:12 am

i installed it and it crashed my game, all out

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Thu Feb 28, 2008 4:25 pm

Have I done something wrong or is anyone else having problems with this mod?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Fri Feb 29, 2008 10:37 am

did you install the patch?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Fri Feb 29, 2008 3:55 pm

i thought i did :? :?:

KITT1992
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sat Mar 01, 2008 9:52 pm

did you buy the game new after the 25th of August 2005?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by Kram061-1 » Sat Mar 01, 2008 10:33 pm

it is a downgraded version from 2.0 to 1.0

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Wed Mar 05, 2008 4:46 pm

The FLAG semi & Goliath look great! Only thing i would change is the tires on Goliath, they need to be much darker, it would bring out more detail. You can use my sound pack if you want found at the bottom of this thread viewtopic.php?f=1044&t=10811&start=125
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KITT1992
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Fri Mar 07, 2008 11:16 am

nah i like my/tobies engine sounds

sneak preview

'82 Trans Am

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Image

Michaels Trans Am

Image
Image

KITT from the Pilot Episode

Image
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KITT Season 1

Image
Image

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GarthKnight08
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Fri Mar 07, 2008 2:23 pm

Hey does the semi's door close?
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