Knight Rider Mod For Grand Theft Auto: San Andreas

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KITT1992
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Fri Mar 07, 2008 9:31 pm

it can be open or closed but you cant do it manually

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Sat Mar 08, 2008 12:05 am

KITT1992 wrote:it can be open or closed but you cant do it manually
What do you mean? Do you have to spawn it multiple times or something?
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Sat Mar 08, 2008 5:36 am

KITT1992 wrote:
sneak preview

'82 Trans Am

Michaels Trans Am

KITT from the Pilot Episode

KITT Season 1
Thats great but we all have these models, what exactly are you trying to do with this mod, i mean i really dont see all those things happening that the mod stated before & what can you do modding wise & what do you need? Do the cars actually do any of the things that you posted? If so show that instead of model shots of cars that we all have.
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sat Mar 08, 2008 11:45 am

yeah we are working on the features. ill post a vid of some of them soon

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sat Mar 08, 2008 12:42 pm


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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Sat Mar 08, 2008 5:14 pm

Now thats what im talking about! Awesome! Who's engine sounds are those on KITT? They sound exactly like mine?
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sat Mar 08, 2008 7:36 pm

theyre mine. i made em a while ago. i checked yours out and you used the same method as i did but you used a slightly different engine sound to add the turbojet sound to.

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Sun Mar 09, 2008 6:59 am

KITT1992 wrote:theyre mine. i made em a while ago. i checked yours out and you used the same method as i did but you used a slightly different engine sound to add the turbojet sound to.
Great minds think alike eh? lol
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sun Mar 09, 2008 7:32 am

as soon as i can get in contact with my coder ill make a vid of the more recent codes. all those codes had been done for a few weeks i think

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Sun Mar 23, 2008 11:12 am

New Michael Knight - Work In Progress

Image
Image

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by GarthKnight08 » Sun Mar 23, 2008 9:26 pm

KITT1992 wrote:New Michael Knight - Work In Progress
WOW! Thats incredible! You guys arent messing around are you? You should make an actual Foundation! Who is modelling all this stuff?
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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Mon Mar 24, 2008 3:25 am

guy called BTTF29

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KnightGTP » Fri Mar 28, 2008 10:22 pm

This some great work. I really want to do this. Do you guys feel this is worth buying the game? Is it hard to install? I just wanna say thanks for all the hard work.
1998 Pontiac GTP

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Fri Mar 28, 2008 11:04 pm

at this stage its probably not worth buying the game just for this. after we release the second version and KITT, KARR, KIFT and K3000 have some gadgets to play with then maybe it would be worth it but its up to you.

its an auto installer so it shouldn't be hard to install but some people are having trouble with it so if you decide to get it and need help installing it feel free to contact me

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KnightGTP » Sat Mar 29, 2008 12:52 am

How close are you to the 2.0? It's good to know their is help. I think I might jump on this since the Knight Rider PC game sucks. All SA PC games will work? Rockstar hasn't done anything to patch or keep people from mods have they?It's too bad this couldn't be done with the new GTA due out on the 29th for 360. That would be awesome. Thanks again. Could you post a link to the installer? Thanks! again!
1998 Pontiac GTP

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Thu Apr 10, 2008 11:32 pm

im gonna release 0.2a very soon but it will not have everything i hoped to have in it. it will only have the features shown in the preview vid

newer versions of SA are patched to prevent modding but there is a patch to reverse that

installers on the moddb profile on the first page

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by PHOENIXZERO » Fri Apr 11, 2008 6:54 pm

Good 'ol hot coffee.... Was that ever blown out of proportion. >_>

I'd say it's worth buying the PC version now since it's not that much, you could probably find it online for $10.
The new and again improved evil's advertisement is currently too long and too badass to display here. But let's just say that with now 50% more evil, this **** is great! :twisted: :skar:

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by ShadowRider » Tue Jun 24, 2008 4:26 am

I'm new to GTA mods (hell, I've only played GTA on PS2 and now got it on PC). How do these work, do I first install the game and then unpack the mod files to some directory under it?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Thu Jul 03, 2008 11:50 am

the mod comes with an autoinstaller and installation instructions

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Fri Jul 04, 2008 10:35 pm


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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by _K.I.R.R_ » Sat Oct 18, 2008 10:56 pm

hey i cant change to attack mode in the k3000. i press F but nothing happens plz help. and the scanner on the k3000 doesnt work.
my family of cars knight industries roving robot, knight industries lone loathing electronic robot, Dynamic Automated Robot Karr Utility System, Dynamic Electronic Automated Two Hundred.

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Mon Dec 22, 2008 12:13 am

V0.2b Released!

http://www.mediafire.com/?egjynltkndt

ModDB Mirror up soon

As there is currently no progress on the mod, this is an interim release to show the public what has been completed of the mod so far. The next release will be 0.3a.

It has not been extensively beta tested, so if you come across any bugs, please report them at our forums, located at the bottom of this post. Thank you.

Included in this mod is KITT (Seasons 1 and 4 as well as the Pilot episode version), KARR (Seasons 1 and 3), KIFT, SPM KITT, Knight 3000 (Pilot and Season 1), Knight 3000 Attack (Pilot and Season 1), GMC General (FLAG Semi Cab), FLAG Semi Trailer, Goliath, Goliath's Trailer, Michael Long's Pontiac Firebird Trans Am, an original Pontiac Firebird Trans Am, and the Ram from the Episode 'Knight of the Juggernaut'.

Current features include:

K.I.T.T. (Knight Industries Two-Thousand) with:
Molecular Bonded Shell
Pyroclastic Lamination
Turbo Boost
Pursuit Mode
Super Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
High Traction Drop Downs
Traction Spikes
Microwave Jammer
Deflatable Tires and Re-Inflatable tires
Ejector Seat
Emergency Braking System
Auto T-Top
Convertible Roof

K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
Deflatable Tires and Re-Inflatable tires
Ejector Seat

K.I.F.T. (Knight Industries Four-Thousand) with:
Molecular Bonded Shell
Pyroclastic Lamination
Voice Modulator
Turbo Boost
Pursuit Mode
Smoke Screen
Flame Thrower
Microwave Jammer

K.I.T.T. (Knight Industries Three-Thousand) with:
Attack Mode
Voice Modulator
Turbo Boost

And more!

CREDITS:

K.I.T.T. - Mod Leader/Coder
DeLorean88US - Coder

Codes by DeLorean88US and K.I.T.T.
Peterbilt 352 original model by Alex. Goliath conversion by KnightProwl
Goliath Trailer, GMC General and FLAG Trailer by KnightProwl

Big thanks to Tobie for KITT, KARR, KIFT, SPM KITT, K3000,
K3000 Attack and Pontiac Trans Am models and KIFT engine sounds

HELP WANTED:

Help Wanted:
-Vehicle Modeler
-Weapon Modeler
-Character Modeler
-Texture Artist

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by DavidKnight » Mon Dec 22, 2008 7:30 am

Well, i have the same problem with this new version too.
The game crashes when i start a new game. Do you have any idea why did this happen?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by KITT1992 » Mon Dec 22, 2008 9:05 pm

i tested it over and over to make sure there was no problem with the installation. do you have V1 of San Andreas?

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Re: Knight Rider Mod For Grand Theft Auto: San Andreas

Post by DavidKnight » Tue Dec 23, 2008 3:03 am

Yes, i do have the v1
By the way i'm using Win XP Service Pack 3. Could it cause this kind of problem?

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