How use the spm mod on all map and HOW to ride with Karr (PC
Posted: Sun Nov 10, 2002 8:12 am
If you have the games and that you look at on the various screenshot of knightrider you will notice the spm mod everywhere. Nevertheless (those that have the games know it) you can only use the spm mod that has a certain moment (3/4 games) As I finished the games in 5 hours, I am says myself that it was necessary that I trove something to entertain me with his game again a little.
Ok ...
Open your folders where knightrider is : for me it's : d:\k2000\
next, open DATA folders and MISSIONSCRIPTS so d:\k2000\data\missionscripts (for me)
Now open all missionscript with notpad(bloc note in french) like :"02_bad_lands_1","03_camera_obscura_1","04_camera_obscura_1","05_a_knight's_tale_1" etc... all first files of a mission.
What can you see in the files ?
// ===========================================================================================
// MONITORS
// ===========================================================================================
// -------------------------------------------------------------------------------------------
// monitor entry ( entry point of mission script )
// -------------------------------------------------------------------------------------------
monitor entry
{
// only one chance to fire this monitor, so let's do it!
condition( always() ) ;
execute
{
display_time( "none", 0 ) ;
enable_ski_mode() ;
enable_turbo_boost() ;
enable_target( targetName ) ;
activate( kittReachedGasStation ) ;
activate( checkFollowProgress ) ;
activate( isChasedNearOutOfRange ) ;
activate( isChasedOutOfRange ) ;
}
}
JUST ADD "enable_spm() ;" next to turboboost, save the files and lets start the games. So :
monitor entry
{
// only one chance to fire this monitor, so let's do it!
condition( always() ) ;
execute
{
display_time( "none", 0 ) ;
enable_ski_mode() ;
enable_turbo_boost() ;
enable_spm() ;
enable_target( targetName ) ;
--------------------------------------------
Now you can play has all the missions where you could not have the spm mod.
OK now how to ride with karr [img]images/smiles/icon_biggrin.gif[/img]
Always in data folders, open VEHICLE folders: Look @ karr_0 and kitt_0
open it
you can see in karr_0
[low]
graphicsinifilename=karr_0_graphics.ini
[medium]
graphicsinifilename=karr_0_graphics.ini
[high]
graphicsinifilename=karr_0_graphics.ini
and in kitt_0
[low]
graphicsinifilename=kitt_0_graphics_low.ini
[medium]
graphicsinifilename=kitt_0_graphics_medium.ini
[high]
graphicsinifilename=kitt_0_graphics_high.ini
just switch data... easy
it's done just save files
PS : sorry for my english, i am just a little belgian student
[img]images/smiles/icon_wink.gif[/img]
and this is not a spoiler
---------------------------
Psykopath : best belgian Quake 3 Rocket arena clan.
[ November 11, 2002: Message edited by: Anak1n ]
[ November 11, 2002: Message edited by: knightimmortal ]
Ok ...
Open your folders where knightrider is : for me it's : d:\k2000\
next, open DATA folders and MISSIONSCRIPTS so d:\k2000\data\missionscripts (for me)
Now open all missionscript with notpad(bloc note in french) like :"02_bad_lands_1","03_camera_obscura_1","04_camera_obscura_1","05_a_knight's_tale_1" etc... all first files of a mission.
What can you see in the files ?
// ===========================================================================================
// MONITORS
// ===========================================================================================
// -------------------------------------------------------------------------------------------
// monitor entry ( entry point of mission script )
// -------------------------------------------------------------------------------------------
monitor entry
{
// only one chance to fire this monitor, so let's do it!
condition( always() ) ;
execute
{
display_time( "none", 0 ) ;
enable_ski_mode() ;
enable_turbo_boost() ;
enable_target( targetName ) ;
activate( kittReachedGasStation ) ;
activate( checkFollowProgress ) ;
activate( isChasedNearOutOfRange ) ;
activate( isChasedOutOfRange ) ;
}
}
JUST ADD "enable_spm() ;" next to turboboost, save the files and lets start the games. So :
monitor entry
{
// only one chance to fire this monitor, so let's do it!
condition( always() ) ;
execute
{
display_time( "none", 0 ) ;
enable_ski_mode() ;
enable_turbo_boost() ;
enable_spm() ;
enable_target( targetName ) ;
--------------------------------------------
Now you can play has all the missions where you could not have the spm mod.
OK now how to ride with karr [img]images/smiles/icon_biggrin.gif[/img]
Always in data folders, open VEHICLE folders: Look @ karr_0 and kitt_0
open it
you can see in karr_0
[low]
graphicsinifilename=karr_0_graphics.ini
[medium]
graphicsinifilename=karr_0_graphics.ini
[high]
graphicsinifilename=karr_0_graphics.ini
and in kitt_0
[low]
graphicsinifilename=kitt_0_graphics_low.ini
[medium]
graphicsinifilename=kitt_0_graphics_medium.ini
[high]
graphicsinifilename=kitt_0_graphics_high.ini
just switch data... easy
it's done just save files
PS : sorry for my english, i am just a little belgian student
[img]images/smiles/icon_wink.gif[/img]
and this is not a spoiler
---------------------------
Psykopath : best belgian Quake 3 Rocket arena clan.
[ November 11, 2002: Message edited by: Anak1n ]
[ November 11, 2002: Message edited by: knightimmortal ]