We are still finishing up our artwork, Daan is on holiday but he has completed the brand new Bonnie model which looks amazing. I'm working on the 1977 Cadillac Limo that was used by Devon threw out the series, and then its on to the 1983 Thunderbird Drones that will play a major role in the game. I still need to finish my semi interior set as well, its about 75% done and just needs uvmapped and textured. As far as levels they are not all completely assembled, but our assets and buildings are pretty much done. My city level is rather dated now and I'm trying to make the streets and buildings more modern as far as detail goes but also trying to remember my target audience is people with slower computers. It's a ton of work!
Code wise we have been working on what I feel is a nice mix between GTA3 and GTA4 for the character controls. Michael can climb, fall, sneak in the shadows, he can jump and dive from tall heights, swim, push and pull objects, he has combo fight moves, can pick up environment objects and use them as weapons etc. All about 3500 lines of code and still improving. Still smoothing out Micheal's animations before we are ready to show it off, though if you ask "Knight Racer" it absolutely sucks, so whether or not everyone else likes it or not we'll just have to wait and see when it's more polished.
